XP 800
Male human bard
4/aristocrat 1
LE Medium humanoid
(human)
Init +3;
Senses Perception
+8
DEFENSE
AC 18, touch 14, flat-footed
15 (+4 armor,
+1 deflection,
+3
Dex)
hp 27 (5d8+5)
Fort
+2, Ref
+7, Will
+6; +4 vs. bardic
performance, language-dependent, and sonic
OFFENSE
Speed
30 ft.
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk heavy crossbow +7 (1d10/19–20)
Special Attacks bardic performance 13 rounds/day
(countersong, distraction, fascinate, inspire competence +2, inspire
courage
+1)
Spells Known (CL 4th; concentration
+7)
Tactics
Before Combat He sends minions into combat
first. He casts invisibility
on himself, drinks his potion of eagle’s splendor,
and moves to a tactically and defensively superior position.
During Combat He casts summon monster I to conjure a
fiendish viper
and targets melee-focused opponents with charm
person. He then
tries to use fascinate and attacks with his crossbow.
Morale He fights to the death, knowing that his
fanatical followers will stop at nothing to resurrect him.
STATISTICS
Str
8, Dex
16, Con
12, Int
13, Wis
10, Cha
16
Base Atk +3; CMB
+2; CMD
16
Feats Arcane
Strike, Mounted
Combat, Point-Blank Shot, Rapid
Reload
Skills Bluff +9, Craft (calligraphy) +5,
Diplomacy +9,
Disguise +11, Intimidate +11, Knowledge (History)
+8, Knowledge
(Local) +7,
Knowledge
(Nobility) +9, Perception
+8, Perform (sing)
+11, Profession
(herbalist) +4, Ride
+7, Sense Motive
+6, Sleight of
Hand +7, Spellcraft
+5,
Use Magic
Device +7
SQ bardic knowledge +2, versatile performance (sing),
well-versed
Combat Gear potion of cure
moderate wounds, potion of
eagle's splendor, scroll of animate
rope, scroll of summon monster I; Other
Gear masterwork chain shirt, masterwork heavy crossbow with 20 bolts,
masterwork dagger, ring of protection +1, light combat-trained horse
with
riding saddle, wooden mask, 360 gp
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