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Turnkey (Human Warrior 5)


Turnkey CR 3

XP 800
Human warrior 5
N Medium humanoid
Init +0; Senses Perception +4

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 armor)
hp 37 (5d10+10)
Fort +5, Ref +1, Will +0

OFFENSE

Speed 20 ft.
Melee mwk guisarme +9 (2d4+4/x3) or spiked gauntlet +8 (1d4+3) or sap +8 (1d6+3 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)

STATISTICS

Str 16, Dex 11, Con 12, Int 8, Wis 9, Cha 10
Base Atk +5; CMB +8 (+10 bull rush); CMD 18 (20 vs. bull rush)
Feats Alertness, Improved Bull Rush, Intimidating Prowess, Power Attack
Skills Intimidate +10, Perception +4, Sense Motive +4
Languages Common
Combat Gear tanglefoot bags (2); Other Gear +1 half-plate, masterwork guisarme, sap, spiked gauntlet
Boon A turnkey can allow the PCs to locate and speak to prisoners, and potentially even release them. Like prisoners, turnkeys possess detailed knowledge of specific prisons.