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Slaver (Human Fighter 2/Ranger 2)


Slaver CR 3

XP 800
Human fighter 2/ranger 2
NE Medium humanoid
Init +2; Senses Perception +8

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 30 (4d10+8)
Fort +8, Ref +5, Will +1; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 30 ft.
Melee mwk guisarme +9 (2d4+3/x3) or mwk sap +8 (1d6+3 nonlethal) or spiked gauntlet +7 (1d4+3)
Ranged bolas +7 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
Special Attacks favored enemy (humans +2)

STATISTICS

Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +7; CMD 19
Feats Combat Reflexes, Exotic Weapon Proficiency (bolas), Precise Shot, Step Up, Weapon Focus (bolas), Weapon Focus (guisarme)
Skills Climb +12, Handle Animal +3, Knowledge (geography) +4, Perception +8, Ride +7, Stealth +9, Survival +8 (+9 to follow tracks), Swim +8
Languages Common
SQ track +1, wild empathy +1
Combat Gear feather token (whip), tanglefoot bags (2); Other Gear masterwork studded leather, bolas (3), masterwork guisarme, masterwork sap, spiked gauntlet, climber's kit, drow poison (2 doses), manacles
Boon Slavers can provide information on slave-trading routes, major customers, and the likely location of specific enslaved individuals, providing a +2 circumstance bonus on Diplomacy checks to gather information about such topics.