XP 800
Half-Elf Cleric 4
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +9
DEFENSE
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 natural)
hp 25 (4d8+4)
Fort +5, Ref +3, Will +8; +2 vs. enchantments
Immune sleep
OFFENSE
Speed 30 ft.
Melee trident +2 (1d8–1)
Ranged shortbow +5 (1d6/×3)
Special Attacks channel positive energy 4/day (DC 13, 2d6), wooden fist (+2, 7 rounds/day)
Domain Spell-Like Abilities (CL 4th; concentration +8)
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—barkskin, hold person (2, DC 16), summon monster II
1st—cause fear (DC 15), cure light wounds, endure elements, entangle (DC 15), entropic shield
0th (at will)—bleed (2, DC 14), guidance, light
D Domain spell; Domains Plant, Weather
TACTICS
Before Combat The cleric casts barkskin.
During Combat The cleric casts entropic shield, then uses hold person, entangle, and bane arrows.
Base Statistics
Without barkskin, her statistics are AC 17, touch 12, flat-footed 15.
STATISTICS
Str 8, Dex 14, Con 13, Int 10, Wis 18, Cha 12
Base Atk +3; CMB +2; CMD 14
Feats Deadly Aim, Martial Weapon Proficiency (shortbow), Skill Focus (Stealth)
Skills Heal +8, Knowledge (nature) +2, Knowledge (religion) +5, Perception +9, Sense Motive +8, Stealth +7
Languages Common, Elven
SQ aura, elf blood
Combat Gear +1 human-bane arrows (2), +1 orc-bane arrow, potion of cure moderate wounds; Other Gear +1 chain shirt, shortbow with 20 arrows, trident, anchor feather token, wooden holy symbol, 256 gp