XP 800
Half-orc Druid 4
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 natural)
hp 32 (4d8+11)
Fort +6, Ref +2, Will +5; +4 vs. fey and plant-targeted effects
Defensive Abilities orc ferocity
OFFENSE
Speed 20 ft.
Melee mwk club +9 (1d6+4)
Ranged spear +4 (1d8+4/×3)
Special Attacks wild shape 1/day
Domain Spell-Like Abilities (CL 4th; concentration +5)
Druid Spells Prepared (CL 4th; conc. +5)
D Domain spell; Domain Plant
TACTICS
Before Combat The druid casts barkskin on himself.
During Combat The druid casts entangle or summon swarm.
Base Statistics
Without barkskin, the druid's statistics are AC 18, touch 11, flat-footed 17.
STATISTICS
Str 18, Dex 12, Con 14, Int 8, Wis 13, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Natural Spell, Weapon Focus (club)
Skills Heal +7, Intimidate +2, Knowledge (nature) +8, Perception +6, Survival +10
Languages Common, Druidic, Orc
SQ nature bond (Plant domain), nature sense, orc blood, trackless step, weapon familiarity, wild empathy +4, woodland stride
Combat Gear potion of cure moderate wounds; Other Gear +1 dragonhide breastplate, masterwork club, spears (4), holly and mistletoe, 93 gp