XP 800
Human cleric 4
LG Medium humanoid (human)
Init +2; Senses Perception +6
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 25 (4d8+4)
Fort +5, Ref +4, Will +7
OFFENSE
Speed 30 ft.
Melee mwk light mace +6 (1d6+2)
Ranged mwk javelin +6 (1d6+2)
Special Attacks channel positive energy 2/day (DC 11, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +6)
5/day—icicle (1d6+2 cold damage), resistant touch
Cleric Spells Prepared (CL 4th; concentration +6)
2nd—aid, calm emotions (DC 14), communal endure elements, fog cloudD
1st—bless, remove fear, sanctuaryD (DC 13), shield of faith, summon monster I
0th (at will)—guidance, know direction, purify food and drink, stabilize
D Domain spell; Domains Protection, Water
STATISTICS
Str 14, Dex 14, Con 10, Int 14, Wis 15, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Alertness, Skill Focus (Survival), Toughness
Skills Knowledge (local) +5, Knowledge (religion) +6, Perception +6, Profession (sailor) +9, Sense Motive +9, Survival +9, Swim +4
Languages Aquan, Common, +1 additional