XP 800
Halfling Fighter 4
CE Small humanoid (halfling)
Init +4; Senses Perception +6
DEFENSE
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 30 (4d10+4)
Fort +6, Ref +6, Will +2; +3 vs. fear Defensive Abilities bravery +1
OFFENSE
Speed 20 ft.
Melee mwk dagger +9 (1d3+3/19–20), mwk dagger +9 (1d3+2/19–20)
Ranged dagger +10 (1d3+3/19–20)
TACTICS
During Combat The fighter hurls daggers until her foes close with her. In melee, she fights defensively (and gains a +3 dodge bonus from her ranks in Acrobatics). She keeps her feather token in reserve for dangerous spellcasters or when battle turns against her.
STATISTICS
Str 12, Dex 18, Con 12, Int 13, Wis 10, Cha 10
Base Atk +4; CMB +4; CMD 18
Feats Deadly Aim, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger)
Skills Acrobatics +10 (+6 when jumping), Bluff +4, Climb +3, Perception +6, Sleight of Hand +5, Stealth +11
Languages Common, Goblin, Halfling
SQ armor training 1
Combat Gear feather token (whip), flask of acid; Other Gear +1 chain shirt, daggers (6), masterwork daggers (2), 24 gp