XP 800
Male human ranger 1/ex-cleric 2/expert 3
NE Medium humanoid Init +5; Senses Perception +8
DEFENSES
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 57 (6 HD; 1d10+5d8+25) Fort +10, Ref +4, Will +7
OFFENSE
Speed 30 ft. Melee mwk dagger +5 (1d4/19-20) Special Attacks favored enemy (humanoid [human] +2)
STATISTICS
Str 10, Dex 13, Con 18, Int 14, Wis 12, Cha 8 Base Atk +4; CMB +4; CMD 15 Feats Diehard, Endurance, Improved Initiative, Skill Focus (heal) Skills Craft (alchemy) +11, Handle Animal +8, Heal +15, Knowledge (nature) +11, Knowledge (religion) +11, Perception +10, Sleight of Hand +8, Stealth +10, Survival +10 Languages Abyssal, Common, Goblin SQ mad alchemist, track +1, wild empathy +0 Gear +2 leather armor, masterwork dagger, masterwork surgical tools
SPECIAL ABILITIES
Mad Alchemist (Su)Although he lacks the ability to cast spells, his lunacy and unholy practices allow him to craft potions as if he were a 7th-level cleric, although it takes him twice as long as normal to brew potions as a result of his unorthodox methods.
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