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Guard Officer (Human Fighter 4)

Guard Officer CR 3

XP 800
Human fighter 4
LN Medium humanoid
Init +1; Senses Perception +3

DEFENSE

AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 34 (4d10+12)
Fort +6, Ref +2, Will +1; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 20 ft.
Melee mwk guisarme +9 (2d4+5/x3) or sap +7 (1d6+3 nonlethal)
Ranged net +5 ranged touch (entangle) or javelin +5 (1d6+2)
Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)

STATISTICS

Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 18
Feats Combat Reflexes, Dazzling Display, Exotic Weapon Proficiency (net), Skill Focus (Intimidate), Weapon Focus (guisarme), Weapon Specialization (guisarme)
Skills Intimidate +11, Perception +3, Ride +2, Sense Motive +2
Languages Common
SQ armor training 1
Combat Gear potion of cure light wounds; Other Gear full plate, masterwork guisarme, javelin, nets (2), sap
Boon A guard officer can alert the PCs to local customs, traditions, tricks, and suspicious activity, granting a +2 bonus for 24 hours on opposed Perception and Sense Motive checks within the city. She can also arrange a meeting with a watch captain for the PCs.