With sure, fluid movements, the lightly armored elven warrior turns, cloak whirling. One gloved hand holds a rapier; the other, a hand crossbow. His skin is pale, nearly white, as is his long hair. Now that you can see his face, he doesn't appear completely elven. His features are sharper, ears longer, and his noble visage cannot conceal the malevolence burning in his eyes.
XP 800 DEFENSE
AC 20, touch 15, flat-footed 15 (+5 Dex, +2 natural, +3 armor) OFFENSE
Speed 30 ft.; woodland stride At will - detect magic, flare (Fort DC 13), guidance, speak with animals, resistance
STATISTICS
Str 15, Dex 21, Con 14, Int 16, Wis 13, Cha 16 SPECIAL ABILITIES
Beast Shape (Su)Once per day, Fergus can use beast shape I, as per the spell. This supernatural ability takes effect as if cast by a 6th-level sorcerer. Poison Use (Ex)Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness. This poison allows drow to capture slaves with great ease. Drow Poison - injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save. |