XP 800
Halfling Barbarian 4
N Small humanoid (halfling)
Init +3; Senses Perception +10
DEFENSE
AC 18, touch 12, flat-footed 15 (+5 armor, +3 Dex, –2 rage, +1 shield, +1 size)
hp 43 (4d12+12)
Fort +8, Ref +5, Will +5; +3 vs. spells and spell-like or supernatural abilities, +2 vs. fear
Defensive Abilities trap sense +1, uncanny dodge
OFFENSE
Speed 30 ft.
Melee lance +9 (1d6+4/×3)
Ranged +1 halfling sling staff +10 (1d6+5/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks rage (11 rounds/day), rage powers (superstition +3, surprise accuracy +2)
TACTICS
Before Combat The barbarian applies oil of magic weapon.
During Combat The barbarian keeps his distance, pelting enemies with bullets. If ranged attacks fail, he charges with his lance.
Base Statistics
When not raging and without magic weapon, the barbarian's statistics are AC 20, touch 14, flat-footed 17; hp 35; Fort +6, Will+3; Melee lance +7 (1d6+2/×3); Ranged mwk halfling sling staff +10 (1d6+2/×3); Str 14, Con 13; CMB +5; Skills Climb +9, Swim +5.
STATISTICS
Str 18, Dex 16, Con 17, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +7; CMD 18
Feats Deadly Aim, Weapon Focus (halfling sling staff)
Skills Acrobatics +11, Handle Animal +6, Perception +10, Ride +9, Stealth +10, Survival +5
SQ fast movement
Combat Gear oils of magic weapon (2), potions of cure light wounds (2); Other Gear +1 chain shirt, masterwork buckler, lance, masterwork halfling sling staff with 20 bullets, riding dog with riding saddle and leather barding, 55 gp