XP 800 DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) OFFENSE
Speed 30 ft. STATISTICS
Str 12, Dex 15, Con 12, Int 14, Wis 8, Cha 14 |
Extras |
Dealer (Human Expert 1/Rogue 3)
Dealers are purveyors of drugs, toxins,
poisons, and all manner of proscribed and questionable alchemical
substances. Operating from hidden laboratories and kitchens, They import
and concoct their wares to rule the streets through the power of their
sweet seduction. (See drugs and addiction for a variety of drugs dealers might
push.) Dealers can be used as low-level poisoners and assassins,
traveling charlatans or snake-oil salesmen, or even semihonest alchemists,
apothecaries, and street physicians. A corrupt dealer may work together
with a slaver and two prostitutes to lure and kidnap victims (CR 6) or run
a gang of four beggars and four pickpockets (CR 7). A dealer might
partner with an unscrupulous shopkeep (CR 4) or sleazy barkeep (CR 5),
or may be engaged in illicit business with a noble scion
(CR 5). A dealer might also be accompanied by two street thugs for
protection (CR 5). An honest dealer might be apprenticed to a hedge wizard (CR 5).
Section 15: Copyright Notice - Game Mastery GuidePathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. |
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