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Dealer (Human Expert 1/Rogue 3)

Dealer CR 3

XP 800
Human expert 1/rogue 3
N Medium humanoid
Init +2; Senses Perception +6

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (4d8+4)
Fort +2, Ref +5, Will +2
Defensive Abilities evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee mwk dagger +5 (1d4+1/19–20) or mwk sap +5 (1d6+1 nonlethal)
Ranged mwk hand crossbow +5 (1d4/19–20)
Special Attacks sneak attack +2d6

STATISTICS

Str 12, Dex 15, Con 12, Int 14, Wis 8, Cha 14
Base Atk +2; CMB +3; CMD 15
Feats Deceitful, Quick Draw, Skill Focus (Craft [alchemy]), Weapon Finesse
Skills Appraise +6, Bluff +11, Craft (alchemy) +12, Disable Device +6, Disguise +12, Escape Artist +9, Intimidate +9, Knowledge (local) +9, Perception +6, Profession (herbalist) +6, Sense Motive +6, Sleight of Hand +9, Stealth +9
Languages Common, Halfling, Orc
SQ rogue talent (finesse rogue), trapfinding +1
Combat Gear bloodroot poison (2 doses), oil of taggit (2 doses), striped toadstool poison (2 doses); Other Gear leather armor, masterwork hand crossbow with 10 bolts, masterwork dagger, sap, alchemy kit, disguise kit, thieves’ tools
Boon A dealer can provide alchemical substances or poisons costing less than 500 gp at a 10% discount. He can also arrange for PCs to meet a more powerful crime boss or to plant illicit substances on a person or place.