XP 800
Female human bard 4
CG Medium humanoid
(human)
Init +2;
Senses Perception
+2
DEFENSE
AC 13, touch 12, flat-footed
11 (+2 Dex, +1 natural)
hp 21 (4d8)
Fort
+1, Ref
+6, Will
+6; +4 vs. bardic
performance, language-dependent, and sonic
OFFENSE
Speed
30 ft.
Melee quarterstaff +2 (1d6–1)
Ranged sling +5 (1d4–1)
Special Attacks bardic performance 19 rounds/day (countersong, distraction,
fascinate [DC 15],
inspire competence +2, inspire courage +1)
Spells Known (CL 4th, concentration
+7)
Tactics
Before Combat She is not a
fighter.
She calls for help at the first hint of danger. When possible, she
tries to head off an impending battle by using her social skills or
casting
charm
person.
During Combat She screams for her family, local
guards, or anyone in the area who might be able to help her. She uses pyrotechnics
to cover
an escape attempt and hideous laughter and sleep
to
disable her opponents.
Morale Time spent gazing into the great beyond has left her
with a certain calmness about death. However, she has no wish to
die just yet
and tries everything at her disposal to flee when in danger. She
bargains her
services or possessions for her life but dies rather than betray her
family.
STATISTICS
Str
8, Dex
14, Con
10, Int
12, Wis
14, Cha
17
Base Atk +3; CMB
+2; CMD
14
Feats Brew
Potion, Extra Performance, Skill
Focus (Perform
[sing])
Skills Appraise
+6, Bluff +10, Diplomacy +8,
Knowledge
(arcana) +8, Knowledge
(history) +8, KnowledgePerform
(dance) +8,
Perform (oratory)
+8, Perform (sing)
+13, Sense Motive
+8, Sleight of
Hand +9,
Spellcraft +6
(Local) +8,
Languages Common, Draconic, one other
SQ bardic knowledge +2,
versatile performance (sing), well-versed
Combat Gear potion of invisibility,
wand of cure light
wounds (5 charges); Other Gear amulet of natural armor +1, harrow deck,
pocketed scarf, 250 sp
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