XP 800
Human Rogue 4
CN Medium humanoid (human)
Init +2; Senses Perception +8
DEFENSE
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21 (4d8)
Fort +1, Ref +6, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge
OFFENSE
Speed 30 ft.
Melee mwk rapier +3 (1d6–1/18–20)
Ranged light crossbow +5 (1d8/19–20)
Special Attacks sneak attack +2d6
Rogue Spell-Like Abilities (CL 4th, concentration +5)
TACTICS
Before Combat Using Bluff or Disguise, the rogue avoids combat.
During Combat The rogue uses Improved Feint to make sneak attacks while trying to escape.
STATISTICS
Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Combat Expertise, Deceitful, Improved Feint
Skills Bluff +13, Diplomacy +11, Disable Device +9, Disguise +13, Heal +3, Knowledge (local) +8, Perception +8, Perform (sing) +9, Sense Motive +8, Sleight of Hand +9, Stealth +9, Use Magic Device +11
Languages Common, Elven
SQ rogue talents (major magic, minor magic), trapfinding +2
Combat Gear potion of cure moderate wounds, scroll of bless, scroll of burning hands, scroll of cure light wounds, scroll of magic missile, alchemist's fire (2), holy water, thunderstone; Other Gear +1 studded leather, light crossbow with 10 bolts, masterwork rapier, disguise kit, everburning torch, healer's kit, thieves' tools, wizard's spellbook, wooden holy symbol, 129 gp