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Courtier Spy (Human Aristocrat 1 / Rogue 3)


Courtier Spy CR 3

XP 600
Human
aristocrat 1/rogue 3
N Medium humanoid (human)

Init
+1; Senses Perception +11

 DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp
13 (4d8–4)
Fort +0, Ref +4, Will +5
Defensive Abilities
evasion, trap sense +1

 OFFENSE

Speed 30 ft.
Melee
mwk dagger +3 (1d4/19–20)
Ranged
mwk dagger +4 (1d4/19–20)
Special Attacks
sneak attack +2d6

 STATISTICS
Str 10, Dex 13, Con 9, Int 12, Wis 14, Cha 17
Base Atk +2; CMB +2; CMD 13
Feats Alertness, Deft Hands, Persuasive
Skills
Bluff +10, Diplomacy +12, Disable Device +10, Disguise +10, Intimidate +12, Knowledge (local) +6, Knowledge (nobility) +6, Linguistics +5, Perception +11, Sense Motive +11, Sleight of Hand +8, Stealth +8

Languages
Common,
+2 additional
SQ
rogue talent (fast stealth), trapfinding +1

Combat Gear
smoke bomb; Other Gear
concealed masterwork daggers (2), courtier’s outfit with hidden pockets, oil of taggit (1 dose), thieves’ tools