XP 800
Male sentient ape rogue 4
CE Medium magical beast
Init +3; Senses low-light vision,
scent; Perception
+12
DEFENSE
AC 19, touch 14, flat-footed
15 (+4 armor,
+3 Dex, +1 dodge,
+1 natural)
hp 45 (7d8+14)
Fort
+8, Ref
+10, Will
+3
Defensive Abilities evasion, trap sense +1, uncanny dodge
OFFENSE
Speed
30 ft., climb 30 ft.
Melee 2 slams +8 (1d4+2)
Special Attacks sneak attack +2d6
Tactics
Before Combat he pretends to be a simple animal
so potential enemies do not consider him a significant threat.
During Combat If the False Master is present, he pretends to
wait until his “master” orders him to fight. He makes use of his
climbing and
mobility to find an advantageous position in a battle, using his
necklace of
fireballs
if facing many foes or if he needs to end combat quickly to maintain
his cover.
Morale If he is brought to 10 hit points or fewer, his
behavior depends on what his opponents know. If they believe him to be
just an
animal, he flees or prostrates himself before them. If they know he is
intelligent, he flees or tries to bargain for his life.
STATISTICS
Str
15, Dex
16, Con
14, Int
13, Wis
12, Cha
8
Base Atk +5; CMB
+7; CMD
21
Feats Dodge,
Great Fortitude,
Mobility,
Skill Focus
(Perception), Weapon
Focus (slam)
Skills Acrobatics
+7, Bluff +9, Climb +16, Disable Device
+12, Disguise +3, Escape Artist
+12, Knowledge (history) +2,
Knowledge
(nobility) +2, Knowledge
(religion) +2, Linguistics
+6, Perception
+12, Perform
(dance) +3, Sense
Motive +9, Sleight
of Hand +9, Stealth
+11, Swim +6
Languages Abyssal, Common, Elven, two others
SQ rogue
talent (combat trick, ledge walker), trapfinding +2
Combat Gear necklace of fireballs
(type I; two 3d6 beads remaining);
Other Gear +1 studded leather, chain collar and leash, masterwork
thieves’
tools, 475 gp
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XP 600 Human commoner 1/warrior 3
N Medium humanoid (human)
Init +0; Senses Perception +4
DEFENSE
AC 13, touch 10, flat-footed 13 (+2 armor, +1 shield)
hp 26 (1d6+3d10+7)
Fort +4, Ref +1, Will +3
OFFENSE
Speed 30 ft.
Melee club +6 (1d6+2)
Ranged throwing axe +2 (1d6+2)
STATISTICS
Str 15, Dex 10, Con 12, Int 11, Wis 8, Cha 10
Base Atk +3; CMB +5; CMD 15
Feats Athletic, Iron Will, Weapon Focus (club)
Skills Climb +7, Handle Animal +4, Knowledge (religion) +2, Perception +4, Perform (dance) +1, Profession (farmer) +6, Swim +7
Languages Polyglot
Gear leather armor, light wooden shield, club, throwing axes (2)
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