Elite Human Paladin 20 |
CR 20 |
XP 307,200
Female Human Paladin (Warrior of the Holy Light) 20
LG Medium humanoid (human)
Init +4; Senses Perception +0
Aura aura of courage (10 ft.), aura of good (Overwhelming), aura of justice (10 ft.), aura of resolve (20 ft.), power of light (60 ft. radius, +2 morale, restore 2d4 ability points, daylight, resist energy 20 [one type], 50% miss on criticals)
DEFENSE
AC 31, touch 14, flat-footed 27 (+11 armor, +1 shield, +4 Dex, +5 natural)
hp 174 (20d10+60)
Fort +23, Ref +18, Will +21
Defensive Abilities divine grace, divine health, holy champion; DR 10/evil; Immune charm, compulsion, disease, fear; Resist fire 20
OFFENSE
Speed 30 ft.
Melee holy avenger +29/+24/+19/+14 (1d8+9/19-20/x2)
Ranged +5 grayflame, holy, icy burst composite longbow (Str +4) +32/+27/+22/+17 (1d8+10/19-20/x3)
Special Attacks divine bond (4/day), holy champion, shining light (10d6, 3/day, DC 28), smite evil (7/day)
Spell-Like Abilities (CL 20th; concentration +28)
At will--detect evil
STATISTICS
Str 18, Dex 18, Con 17, Int 10, Wis 10, Cha 26
Base Atk +20; CMB +23; CMD 37
Feats Deadly Aim, Greater Mercy, Improved Critical (longbow), Manyshot, Nimble Moves, Point Blank Shot, Precise Shot, Rapid Shot, Ultimate Mercy, Weapon Focus (longbow), Word of Healing
Skills Diplomacy +31, Heal +23, Sense Motive +13, Spellcraft +13
Languages Common
SQ Battle/Wrath Variant Channeling (+5 Sacred), Channel Positive Energy 10d6 (11/day) (DC 28), Divine Grace, Divine Weapon +6 (20 minutes) (4/day), Lay on Hands (10d6, 23/day, Mercies: blinded, fatigued, paralyzed, shaken, staggered, stunned), Traits (Anatomist, Indomitable Faith)
Combat Gear +5 dragon bane, brilliant energy arrows (50), alchemist's fire (flask) (2), alkali flask (2); antiplague (vial), antitoxin (vial), holy water (flask) (2), potion of protection from evil (2), tanglefoot bag; Other Gear +5 Champion, Greater Fire Resistance, Moderate Fortification, Righteous, Mithral breastplate; +5 Grayflame, Holy, Icy Burst composite longbow (Str +4), amulet of natural armor +5, belt of physical might (Str & Con +4), greater bracers of archery, Holy Avenger, minor cloak of displacement, headband of alluring charisma +6, horn of goodness/evil; backpack, buckler, flint and steel, rations, trail (per day) (2), rope, silk (50 ft.), smelling salts, thieves' tools (masterwork), weapon cord; 1500 gp
| Editor's NotesNOTE: Elicia has the equipment of a full 20th level player character; as such her CR is one higher than normal. At GenCon 2011, Super Genius Games ran the final encounter of Dungeonaday, Dragon's Delve: the battle against Metterak the Dragon Prince, a colossal great wyrm red dragon and semi-deity. Each player chose a pre-generated 20th level character; four players were allowed to start, with new players scheduled to enter as they fell. After several rounds of intense combat, the initial batch of PC's was injured but still scrapping. Metterak had been injured, but had healed himself. It was at this point, the GM made a fateful decision: an additional four characters were allowed to enter the fray to bolster the player's chances of surviving. And on initiative count 15, Elicia Stormraven entered the field of battle and activated her smite evil ability targeting Metterak. Using the feats Deadly Aim, Manyshot, and Rapid Shot, she she nocked two +5 dragon bane brilliant energy arrows, and took aim with her +5 Grayflame, Holy, Icy Burst composite longbow (built for strength). She then proceeded to unleash a full-round torrent of destruction (complete with critical). A little over 500 points of DR bypassing damage later, Metterak's spine was blasted clear of his body, and the terror of the Dragon Prince was ended forever. And how do I know this momentous event took place? I had the honor of running Elicia at Gencon 2011. For a whole full attack action. Thanks to Hyrum, Stan!, and Owen for a great game! - Brett, d20pfsrd Beastmaster I
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