XP 600
Elf Sorcerer 3
NE Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 19 (3d6+6)
Fort +2, Ref +5, Will +2; +2 vs. enchantments
Immune sleep; Resist cold 5
OFFENSE
Speed 30 ft.
Melee 2 claws +1 (1d4) or mwk longsword +2 (1d8/19–20)
Ranged longbow +3 (1d8/×3)
Special Attacks claws (2, 1d4, 5 rounds/day)
Sorcerer Spells Known (CL 3rd; concentration +5)
Bloodline draconic (white)
TACTICS
Before Combat The sorcerer casts mage armor.
During Combat The sorcerer casts cause fear at any dangerous-looking opponent, then casts magic missile at her foes. When her spells are exhausted, she casts bull's strength from a scroll and attacks with her claws or longsword.
Base Statistics
Without mage armor, the sorcerer's statistics are AC 13, touch 12, flat-footed 11.
STATISTICS
Str 10, Dex 14, Con 12, Int 15, Wis 8, Cha 15
Base Atk +1; CMB +1; CMD 13
Feats Combat Casting, Eschew Materials, Lightning Reflexes
Skills Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties)
Languages Common, Draconic, Elven, Goblin
SQ bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity
Combat Gear potion of cure light wounds, potion of fly, scrolls of bull's strength (2), scroll of fog cloud; Other Gear longbow with 20 arrows, masterwork longsword, 10 gp