Wardstone Inquisitor |
CR 2
|
XP 600
Human
cleric
1/paladin
1/ranger
1
LG Medium humanoid
(human)
Init –1;
Senses Perception
+11
DEFENSE
AC 16, touch 9, flat-footed
16 (+6 armor,
–1 Dex, +1 shield)
hp 17 (3 HD; 1d8+2d10+3)
Fort
+7, Ref
+1, Will
+9
OFFENSE
Speed
20 ft.
Melee mwk morningstar +5 (1d8+2)
Ranged heavy crossbow +1 (1d10/19–20)
Special Attacks channel positive energy 4/day (DC 11
[13 vs. undead],
1d6), favored enemy (evil
outsiders
+2), smite evil
1/day
Domain Spell-Like
Abilities (CL 1st; concentration
+4)
6/day—touch of glory +1, touch of law
Paladin
Spell-Like
Abilities (CL 1st; concentration
+2)
At
will—detect evil
Spells Prepared (CL 1st; concentration
+4)
D Domain spell; Domains Glory, Law
STATISTICS
Str
14, Dex
8, Con
12, Int
10, Wis
17, Cha
13
Base Atk +2; CMB
+4; CMD
13
Feats Alertness,
Alignment
Channel (evil),
Iron Will
Skills Diplomacy +6, Knowledge (planes)
+5, Knowledge
(religion)
+6, Perception
+11, Sense Motive
+11, Spellcraft
+4
Languages Abyssal, Common
SQ aura of good, track +1,
wild
empathy +2
Combat Gear holy water (3); Other Gear masterwork
chainmail,
light steel shield, heavy crossbow with 20 bolts, masterwork
morningstar, copy
of demon-hunting
guide,
silver holy symbol
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