Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 2)‎ > ‎

Wardstone Inquisitor (Human Cleric 1 / Paladin 1 / Ranger 1)


Wardstone Inquisitor CR 2

XP 600
Human cleric 1/paladin 1/ranger 1
LG Medium humanoid (human)
Init –1; Senses Perception +11

 DEFENSE

AC 16, touch 9, flat-footed 16 (+6 armor, –1 Dex, +1 shield)
hp 17 (3 HD; 1d8+2d10+3)
Fort +7, Ref +1, Will +9

 OFFENSE

Speed 20 ft.
Melee mwk morningstar +5 (1d8+2)
Ranged heavy crossbow +1 (1d10/19–20)
Special Attacks channel positive energy 4/day (DC 11 [13 vs. undead], 1d6), favored enemy (evil outsiders +2), smite evil 1/day
Domain Spell-Like Abilities (CL 1st; concentration +4)

6/day—touch of glory +1, touch of law

Paladin Spell-Like Abilities (CL 1st; concentration +2)

At will—detect evil

Spells Prepared (CL 1st; concentration +4)

1st—command (DC 14), magic weapon, shield of faithD
0 (at will)—detect magic, guidance, resistance

D Domain spell; Domains Glory, Law

 STATISTICS

Str 14, Dex 8, Con 12, Int 10, Wis 17, Cha 13
Base Atk
+2; CMB +4; CMD 13
Feats Alertness, Alignment Channel (evil), Iron Will
Skills
Diplomacy +6, Knowledge (planes) +5, Knowledge (religion) +6, Perception +11, Sense Motive +11, Spellcraft +4

Languages
Abyssal, Common
SQ aura of good, track +1, wild empathy +2
Combat Gear holy water (3); Other Gear masterwork chainmail, light steel shield, heavy crossbow with 20 bolts, masterwork morningstar, copy of demon-hunting guide, silver holy symbol