XP 600
Human bard 1/rogue 2
N Medium humanoid
Init +2; Senses Perception +5
DEFENSE
AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 16 (3d8+3)
Fort +1, Ref +7, Will +1
Defensive Abilities evasion
Offense
Speed 30 ft.
Melee dagger +2 (1d4+1/19–20)
Ranged dagger +3 (1d4+1/19–20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), sneak attack +1d6
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—silent image (DC 14), sleep (DC 14)
0 (at will)—dancing lights, lullaby (DC 13), mending, prestidigitation
Statistics
Str 12, Dex 15, Con 13, Int 10, Wis 8, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Deceitful, Deft Hands, Dodge
Skills Acrobatics +7, Bluff +11, Disable Device +12, Disguise +13, Escape Artist +6, Handle Animal +4, Knowledge (local) +5, Perception +5, Perform (dance) +8, Perform (percussion) +10, Sleight of Hand +10, Stealth +8
Languages Common
SQ bardic knowledge +1, rogue talent (stand up), trapfinding +1
Combat Gear scrolls of cure light wounds, disguise self, invisibility (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear leather armor, daggers (5), disguise kit, masterwork tambourine, masterwork thieves' tools, mule and wagon, 25 gp
Boon A wanderer can smuggle an item or person into or out of a guarded city or encampment in their wagons or as part of their troupe.