XP 600
Human Monk 3
LN Medium humanoid (human)
Init +5; Senses Perception +10
DEFENSE
AC 20, touch 16, flat-footed 18 (+4 armor, +1 Dex, +1 dodge, +4 Wis)
hp 20 (3d8+3)
Fort +4, Ref +4, Will +7; +2 vs. enchantments
Defensive Abilities evasion
OFFENSE
Speed 40 ft.
Melee unarmed strike +5 (1d6+2) or nunchaku +4 (1d6+2) or unarmed strike flurry of blows +3/+3 (1d6+2)
Ranged shuriken +3 (1d2+2) Special Attacks flurry of blows, stunning fist (3/day, DC 15)
TACTICS
Before Combat The monk drinks her potion of owl's wisdom to enhance her AC and Perception, as well as a potion of mage armor.
During Combat The monk uses a flurry of blows to make disarm attempts with her nunchaku. If protecting someone, she uses Stunning Fist before withdrawing with her charge.
Base Statistics
Without owl's wisdom and mage armor, the monk's statistics are Senses Perception +8; AC 15, touch 14, flat-footed 13; Wis 15; CMD 18; Skills Perception +8, Sense Motive +8, Survival +3.
STATISTICS
Str 14, Dex 13, Con 12, Int 10, Wis 19, Cha 8
Base Atk +2; CMB +5; CMD 20
Feats Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Stunning Fist, Weapon Focus (unarmed strike)
Skills Acrobatics +7 (+11 when jumping), Climb +6, Intimidate +5, Perception +10, Sense Motive +10, Stealth +7, Survival +5, Swim +6
SQ fast movement, maneuver training
Combat Gear potions of cure light wounds (3), potion of mage armor, potion of magic weapon, potion of owl's wisdom, smokesticks (3); Other Gear dagger, nunchaku, shuriken (20), bracers of armor +1, 30 gp