XP 600
Half-orc Fighter 3
NE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception –1
DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor)
hp 30 (3d10+9) Fort +5, Ref +2, Will +2; +1 vs. fear Defensive Abilities bravery +1, orc ferocity
OFFENSE
Speed 30 ft.
Melee mwk greataxe +7 (1d12+4/×3) or sap +6 (1d6+3 nonlethal)
Ranged javelin +4 (1d6+3)
TACTICS
During Combat The fighter opens with an Intimidate check to demoralize the nearest enemy, then wades in with his axe using Cleave when possible.
STATISTICS
Str 17, Dex 12, Con 14, Int 10, Wis 8, Cha 13
Base Atk +3; CMB +6; CMD 17
Feats Cleave, Improved Initiative, Iron Will, Power Attack
Skills Climb +5, Intimidate +9, Survival +3, Swim +5
Languages Common, Orc
SQ armor training 1, orc blood, weapon familiarity
Combat Gear potion of bull's strength, potion of cure moderate wounds, potion of enlarge person (CL 3rd); Other Gear masterwork breastplate, javelins (4), masterwork greataxe, sap, sack, gold necklace (worth 100 gp), 124 gp