XP 600 Male human ranger 3 N Medium humanoid
(human) Init +1;
Senses Perception
+6
DEFENSE
AC 15, touch 11, flat-footed
14 (+4 armor,
+1 Dex) hp 25 (3d10+9) Fort
+6, Ref
+4, Will
+1
OFFENSE
Speed
30 ft. Melee mwk longspear +6 (1d8+3/×3) or mwk shortspear +6
(1d6+2) Ranged mwk shortspear +5 (1d6+2) or mwk sling +5 (1d4+2) or
javelin +4 (1d6+2) Special Attacks favored enemy (animals +2)
Tactics Before Combat He thinks like a hunter and tries
to arrange the conditions of the battle as if he were hunting an animal,
mainly
by relying on surprise. During Combat He prefers to fight while riding his
mammoth. If he must fight on the ground, he uses his longspear, or
shortspear
and shield if his enemy is particularly dangerous (AC 17, touch 11, flat-footed
16 [+4 armor,
+1 Dex, +2 shield]). Morale Although he is not terribly bright, he understands
that his mission to save his tribe will fail if he dies. If brought to
10 hit
points or fewer, he flees, directing his mammoth to clear a path if
possible.
STATISTICS
Str
14, Dex
13, Con
17, Int
8, Wis
10, Cha
12 Base Atk +3; CMB
+5; CMD
16 Feats Animal Affinity,
Endurance,
Far
Shot, Mounted Combat, Point-Blank Shot, Trample Skills Climb +4, Handle Animal
+9, Heal
+4, Knowledge
(nature) +5, Perception
+6, Perform
(Dance) +2, Ride +7, Stealth +5, Survival
+6 Languages any 1 SQ favored terrain (plains +2), track +1, wild empathy +4 Combat Gear potion of cure
light wounds (3); Other Gear
masterwork hide armor, masterwork heavy wooden shield, javelins (3),
masterwork
longspear, masterwork shortspear, masterwork sling with 20 stones,
medicine
bag, pet mammoth |
XP 6,400 Tame mastodon elephant
N Huge animal
Init +1; Senses low-light vision, scent; Perception +24
DEFENSE
AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
hp 133 (14d8+70)
Fort +14, Ref +10, Will +7
OFFENSE
Speed 40 ft.
Melee gore +21 (2d8+12), slam +20 (2d6+12)
Space 15 ft.; Reach 15 ft.
Special Attacks trample (2d8+18, DC 29)
STATISTICS
Str 34, Dex 12, Con 21, Int 2, Wis 13, Cha 7
Base Atk +10; CMB +24, CMD 35 (39 vs. trip)
Feats Endurance, Improved Bull Rush, Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (gore)
Skills Perception +24 |