XP 600
Male human illusionist 3
CN Medium humanoid
Init -2; Senses Perception +3
DEFENSE
AC 10, touch 10, flat-footed 10
hp 16 (3d6+3)
Fort +2, Ref -1, Will +4
OFFENSE
Speed 20 ft.
Melee dagger +3 (1d4+2/19–20)
Special Attacks blinding ray +1 touch (6/day, blindness for 1 round [or deafness for 1 round if target has more than 3 HD], 30-ft. range)
Wizard Spells Prepared (CL 3rd; concentration +6)
2nd--minor image (DC 16), mirror image, pyrotechnics
1st--color spray (DC 14), feather fall, shield, silent image (DC 15)
0--dancing lights, detect magic, ghost sound (DC 14), light, mage hand
Prohibited Schools conjuration, evocation
STATISTICS
Str 14, Dex 10, Con 13, Int 17, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 13
Feats Alertness, Craft Wondrous Item, Scribe Scroll, Skill Focus (Stealth), Spell Focus (illusion)
Skills Climb +8, Craft (carpentry) +9, Knowledge (engineering) +9, Profession (stagehand) +7, Sense Motive +3, Spellcraft +9, Stealth +6
Languages Common, Dwarven, Infernal, +1 additional
SQ arcane bond (lizard familiar named Carbuncle), extended illusions, hunchback
Combat Gear wand of minor image (12 charges), wand of invisibility (13 charges); Other Gear dagger, spell component pouch, spellbook (contains all prepared spells, all cantrips, and charm person, disguise self, magic aura, ventriloquism, hypnotic pattern, and make whole)
SPECIAL ABILITIES
Hunchback (Ex)
His hunched and twisted back forces him to walk with a clumsy, shuffling gait. This reduces his land speed by 10 feet and imparts a –2 penalty on Reflex saves and Initiative checks.