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Raider (Human Barbarian 2 / Rogue 1)


Raider
CR 2

Human barbarian 2/rogue 1
CN Medium humanoid (human)
Init +1; Senses Perception +5

 DEFENSE

AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp
29 (3 HD; 2d12+1d8+12)
Fort
+7, Ref +3, Will +2; +2 vs. spells, supernatural abilities, and spell-like abilities
Defensive Abilities uncanny dodge

  OFFENSE
Speed 40 ft.
Melee greataxe +7 (1d12+7/×3)
Ranged throwing axe +3 (1d6+5)
Special Attacks rage (8 rounds/day), rage powers (superstition +2), sneak attack +1d6
)

Base Statistics When not raging, the raider’s stats are AC 15, touch 11, flat-footed 14; hp 23; Fort +5, Will +0; Melee greataxe +5 (1d12+4/×3); Ranged throwing axe +3 (1d4+3); Str 17, Con 14; CMB +5, CMD 16

  STATISTICS

Str 21, Dex 12, Con 18, Int 8, Wis 10, Cha 13
Base Atk +2; CMB +7; CMD 18
Feats Athletic, Berserker’s Cry (see below), Power Attack
Skills Climb +9, Handle Animal +7, Intimidate +7, Perception +5, Profession (sailor) +4, Survival +6, Swim +9
Languages Common, Skald
SQ fast movement, trapfinding +1
Gear chain shirt, battleaxe, greataxe, throwing axes (4), heavy cloak

 SPECIAL ABILITIES

Feat (Ex)

This raider has the Berserker’s Cry feat. Once per day as a move action, the barbarian can shout, granting all allies within 60 feet a +1 morale bonus on melee damage for 2 rounds. He may activate this as a free action as part of beginning a rage.