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Hedge Witch (Human Adept 4)


Hedge Witch CR 2

XP 600
Middle-aged human adept 4
CN Medium humanoid (human)
Init –1; Senses Perception +5

 DEFENSE

AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 10 (4d6–4)
Fort
+0, Ref +0, Will +7

  OFFENSE

Speed 30 ft.
Melee dagger +0 (1d4–2/19–20)
Spells Prepared (CL 4th; concentration +7)

  STATISTICS

Str 7, Dex 9, Con 8, Int 12, Wis 17, Cha 13
Base Atk +2; CMB +0; CMD 9
Feats Alertness,
Animal Affinity, Brew Potion, Persuasive
Skills Craft (alchemy) +5, Diplomacy +4, Handle Animal +7, Heal +10, Intimidate +7, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (Local) +6, Knowledge (nature) +7, Knowledge (Planes) +5, Knowledge (religion) +5, Profession (fortune teller) +7, Profession (herbalist) +7, Ride +0, Spellcraft +5, Stealth +2
Languages Common, +1 additional
SQ summon familiar (cat)
Combat Gear potion of invisibility; Other Gear dagger; alchemist’s kit; collection of charms, wards, and unguents; harrow deck; Healer’s kit