XP 600 Male half-elf rogue 1 / monk 2 LE Medium humanoid (elf) Init +3; Senses low-light vision; Perception +9 DEFENSE
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 deflection, +1 dodge, +2 Wis)hp 16 (3d8-1) Fort +2, Ref +8, Will +5; +2 vs. enchantment Defensive Abilities evasion; Immune sleep OFFENSE
Speed 30 ft.Melee unarmed strike +4 (1d6+1) or flurry of blows +3/+3 (1d6+1) Ranged composite shortbow +4 (1d6+1/×3) Special Attacks sneak attack +1d6 STATISTICS Str 12, Dex 17, Con 8, Int 13, Wis 14, Cha 10Base Atk +1; CMB +2; CMD 17 Feats Deflect Arrows, Dodge, Improved Unarmed Strike, Mobility, Stunning Fist, Weapon Finesse Skills Acrobatics +9, Bluff +6, Diplomacy +6, Disable Device +9, Disguise +4, Intimidate +6, Perform (wind instruments) +8, Perception +9 Languages Common, Elven, Goblin, +1 additional SQ elf blood, trapfinding +1 Combat Gear potion of cure light wounds; Other Gear composite shortbow (+1 Str), ring of protection +1, masterwork thieves' tools, masterwork flute, silver earrings (25 gp for the pair), journal, 6 pouches of gold dust worth 50 gp each, 8 pouches of silver dust worth 5 gp each, 10 pp |