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Conjurer (Half-elf Conjurer 3)


Conjurer CR 2

XP 600
Half-elf conjurer 3
N Medium humanoid (elf, human)
Init +1; Senses low-light vision, Perception +3

 DEFENSE

AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp
10 (3d6)
Fort
+0, Ref +2, Will +4; +2 enchantment
Immune
sleep

  OFFENSE

Speed 30 ft.
Melee
mwk dagger +2 (1d4/19–20)
Spell-Like Abilities
(CL 3rd; concentration +6)

6/day—acid dart (1d6+1 acid)

Spells Prepared (CL 3rd; concentration +6)

2nd—eagle’s splendor, minor image (DC 15), summon monster II
1st—comprehend languages, summon monster I (2), unseen servant
0 (at will)—detect magic, message, prestidigitation, read magic

Opposition Schools evocation, necromancy

  STATISTICS

Str 10,Dex 13,Con 8,Int 16,Wis 12,Cha 15
Base Atk
+1; CMB +1; CMD 12
Feats
Alertness, Augment Summoning, Scribe Scroll, Skill Focus (Knowledge [planes]), Spell Focus (conjuration)
Skills
Appraise +10, Diplomacy +5, Intimidate +4, Knowledge (nobility) +8, Knowledge (planes) +11, Sense Motive +3, Spellcraft +9
Languages
Auran, Common, Elven, Ignan, +1 additional
SQ
arcane bond (raven familiar), elf blood, multitalented, summoner’s charm
Combat Gear
scroll of obscuring mist, scroll of summon swarm; Other Gear bracers of armor +1, masterwork dagger, chalk, entertainer’s outfit, incense, spellbook