XP 600
Human cleric 3
NE Medium humanoid
Init +0; Senses Perception +6
Aura evil
DEFENSE
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 26 (3d8+9)
Fort +7, Ref +1, Will +6
OFFENSE
Speed 20 ft.
Melee mwk scythe +5 (2d4+1/x4)
Special Attacks channel negative energy (Will DC 10 half, 2d6 negative energy)
Spell-Like Abilities (CL 3rd; concentration +6)
6/day--battle rage, bleeding touch
Cleric Spells Known (CL 3rd; concentration +6)
2nd--bull's strength, cure moderate wounds, spiritual weaponD
1st--cure light wounds, divine favor, magic weaponD, shield of faith
0--bleed (DC 13), detect magic, resistance, stabilize
Domains: Death, War
TACTICS
Before Combat Before engaging in combat, a priest casts magic weapon and shield of faith.
During Combat On the first round of combat, a priest casts divine favor, engaging in melee in the following rounds. He casts cure light wounds on himself if brought below 6 hit points.
Morale A priest fights to the death.
STATISTICS
Str 13, Dex 10, Con 14, Int 12, Wis 17, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Combat Casting, Great Fortitude, Weapon Focus (scythe)
Skills Heal +9, Knowledge (religion) +7, Perception +6, Spellcraft +7
Languages Common, +1 additional
SQ orisons, spontaneous casting (inflict wounds)
Combat Gear potion of cure moderate wounds; Other Gear mwk scythe, +1 breastplate