Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 2)‎ > ‎

Cultist (Human Cleric 3)


Cultist
CR 2

XP 600
Human cleric 3
NE Medium humanoid (human)
Init +6; Senses Perception +2

 DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 16 (3d8+3)
Fort +4, Ref +3, Will +5

  OFFENSE

Speed 30 ft.
Melee mwk short sword +5 (1d6+1/19–20)
Ranged heavy crossbow +4 (1d10/19–20)
Special Attacks channel negative energy 3/day (DC 11, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)

5/day—bleeding touch, copycat (3 rounds)

Spells Prepared (CL 3rd; concentration +5)

D Domain spell; Domains Death, Trickery

  STATISTICS

Str 12, Dex 15, Con 13, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +3; CMD 15
Feats Improved Initiative, Stealthy, Weapon Finesse
Skills Acrobatics +4, Bluff +5, Escape Artist +4, Knowledge (local) +3, Knowledge (religion) +4, Sleight of Hand +4, Stealth +9
Languages
Common
SQ aura
Combat Gear acid flask (3); Other Gear +1 studded leather, heavy crossbow with 10 bolts, masterwork short sword, black mask, egg