XP 204,800
Elf Rogue 3/Enchanter 7/Conjurer 10
NE Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +25
DEFENSE
AC 23, touch 17, flat-footed 19 (+5 armor, +3 deflection, +4 Dex, +1 natural)
hp 163 (3d8+7d6+10d6+87)
Fort +13, Ref +19, Will +16; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1; DR 10/adamantine (150 points); Immune sleep
OFFENSE
Speed 30 ft.
Melee +1 unholy rapier +15/+10 (1d6/18–20)
Ranged ray +15 (by spell)
Special Attacks impromptu sneak attack 2/day, sneak attack +7d6, surprise spells
Enchanter Spell-Like Abilities (CL 17th; concentration +25)
Enchanter Spells Prepared (CL 17th; concentration +25)
9th—dominate monster (DC 29), energy drain (DC 27)
8th—irresistible dance (DC 28), mass charm monster (DC 28), polar ray, power word stun
7th—insanity (DC 27), mass hold person (DC 27), phase door, power word blind, project image (DC 25)
6th—acid fog, chain lightning (DC 24), circle of death (DC 24), disintegrate (DC 24), eyebite (DC 24), mass suggestion (DC 26)
5th—cloudkill (DC 23), dominate person (DC 25), feeblemind (DC 25), hold monster (DC 25), mind fog (DC 25), teleport
4th—charm monster (DC 24), confusion (DC 24), crushing despair (DC 24), dimension door, enervation, stoneskin
3rd—deep slumber (DC 23), dispel magic, displacement, fireball (DC 21), hold person (DC 23) ray of exhaustion (DC 21), suggestion (DC 23)
2nd—glitterdust (DC 20), hideous laughter (DC 22), invisibility, protection from arrows, resist energy (DC 20), scorching ray, touch of idiocy
1st—alarm, burning hands (DC 19), charm person (DC 21), disguise self, magic missile (2), unseen servant
0th (at will)—detect magic, light, mage hand, read magic
Opposition Schools divination, transmutation
TACTICS
Before Combat The arcane trickster casts stoneskin.
During Combat The arcane trickster begins combat by casting dominate monster, mass hold person, and similar enchantment spells before casting destructive spells augmented by surprise spell.
Base Statistics
Without stoneskin, the arcane trickster's statistics are DR none.
STATISTICS
Str 8, Dex 18, Con 18, Int 26, Wis 10, Cha 13
Base Atk +10; CMB +9; CMD 26
Feats Combat Casting, Empower Spell, Greater Spell Focus (enchantment), Heighten Spell, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Point-Blank Shot, Scribe Scroll, Spell Focus (enchantment), Weapon Finesse, Weapon Focus (ray)
Skills Acrobatics +27, Bluff +14, Climb +7, Disable Device +27, Escape Artist +27, Fly +10, Intimidate +14, Knowledge (arcana, dungeoneering, engineering, history, local) +16, Knowledge (religion) +21, Perception +25, Sense Motive +8, Sleight of Hand +27, Spellcraft +21 (+23 to identify magic item properties), Stealth +27, Survival +10, Swim +12, Use Magic Device +24
Languages Abyssal, Celestial, Common, Dwarven, Elf, Giant, Goblin, Ignan, Infernal
SQ arcane bond (+1 unholy longsword), elven magic, enchanting smile, invisible thief (10 rounds/day), ranged legerdemain, rogue talents (finesse rogue), trapfinding +1, tricky spell 5/day, weapon familiarity
Combat Gear potions of cure serious wounds (2), wand of lightning bolt (15 charges);
Other Gear +1 unholy rapier, amulet of natural armor +1, bag of holding (type II), belt of physical might +4 (Dex, Con), bracers of armor +5, cloak of resistance +3, headband of vast intelligence +6, ring of protection +3, 805 gp