XP 204,800
Dwarf Druid 20
NE Medium humanoid (dwarf)
Init +1; Senses Perception +22
DEFENSE
AC 33, touch 16, flat-footed 31 (+12 armor, +3 deflection, +1 Dex, +1 dodge, +1 insight, +5 shield)
hp 150 (20d8+57)
Fort +17, Ref +10, Will +22; +2 vs. poison, spells, and spell-like abilities; +4 vs. fey and plant-targeted effects
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion; Immune acid, poison
OFFENSE
Speed 20 ft.
Melee +1 ghost touch quarterstaff +19/+14/+9 (1d6+5)
Ranged +1 light hammer +17/+12/+7 (1d4+4)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, wild shape at will
Domain Spell-Like Abilities (CL 20th; concentration +27)
Druid Spells Prepared (CL 20th; concentration +27)
9th—quickened cure critical wounds (2), elemental swarm D (earth spell only), empowered fire storm (DC 24), storm of vengeance (DC 27)
8th—earthquake D, finger of death (DC 25), repel metal or stone, reverse gravity, word of recall
7th—changestaff, creeping doom (DC 25), elemental body IV D (earth only), heal, mass cure moderate wounds, true seeing
6th—antilife shell, empowered flame strike (DC 21), greater dispel magic (2), stoneskin D
5th—animal growth (2, DC 22), death ward, quickened obscuring mist, wall of stone D, wall of thorns
4th—air walk, dispel magic, flame strike (DC 21), freedom of movement (2), spike stones D (DC 21)
3rd—cure moderate wounds, dominate animal (DC 20), greater magic fang (3), stone shape D, wind wall
2nd—barkskin (3), bear's endurance, bull's strength, cat's grace, soften earth and stone D
1st—cure light wounds (2), faerie fire (2), magic stone D, obscuring mist, speak with animals
0th (at will)—create water, guidance, mending, stabilize
D Domain spell; Domain Earth
TACTICS
Before Combat The druid casts shambler to create 1d4+2 advanced shambling mounds.
During Combat The druid deploys shambling mounds, wild shapes into a Huge earth elemental, and casts spells on himself. If interrupted, he earth glides and casts storm of vengeance.
STATISTICS
Str 16, Dex 13, Con 14, Int 10, Wis 24, Cha 6
Base Atk +15; CMB +18; CMD 34 (38 vs. bull rush or trip)
Feats Augment Summoning, Combat Casting, Dodge, Empower Spell, Heavy Armor Proficiency, Natural Spell, Power Attack, Quicken Spell, Spell Focus (conjuration), Vital Strike
Skills Fly +3, Handle Animal +3, Knowledge (engineering) +4, Knowledge (nature) +15, Knowledge (planes) +8, Linguistics +4, Perception +22 (+24 to notice unusual stonework), Perform (percussion) +4, Ride +3, Spellcraft +21, Survival +19, Swim +5
Languages Aquan, Auran, Common, Druidic, Dwarven, Ignan, Terran
SQ a thousand faces, nature bond (Earth domain), nature sense, timeless body, trackless step, wild empathy +18, woodland stride
Gear +3 wild ironwood full plate, +3 animated darkwood heavy wooden shield, +1 ghost touch quarterstaff, +1 light hammer, boots of speed, cloak of resistance +3, dusty rose prism ioun stone, headband of inspired wisdom +4, ring of evasion, ring of protection +3, holly and mistletoe, spell component pouch, 487 gp