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Archmage (Elf Wizard 20)


Archmage CR 19

XP 204,800
Male elf wizard 20
NE Medium humanoid
Init +3; Senses low-light vision; Perception +15

DEFENSE

AC 24, touch 16, flat-footed 21 (+8 armor, +3 deflection, +3 Dex)
hp 122 (20d6+40)
Fort +11, Ref +14, Will +17; +2 vs. enchantment
Immune
sleep

OFFENSE

Speed 30 ft.
Melee +2 quarterstaff +11/+6 (1d6+1)
Special Attacks hand of the apprentice (12/day), metamagic mastery (7/day)
Wizard Spells Prepared (CL 20th; concentration +29)

9th—empowered delayed blast fireball (DC 26), Echean’s excellent enclosure, meteor swarm (2, DC 28), time stop
8th
polar ray (2, DC 27), power word stun (2, DC 27), prismatic wall (DC 27)
7th
delayed blast fireball (DC 26), finger of death (DC 26), firebrand (2, DC 26), reverse gravity (DC 26)
6th
chain lightning (2, DC 25), cloak of dreams (DC 25), greater dispel magic, mage’s lucubration
5th
cloudkill (DC 24), dominate person (DC 24), suffocation (DC 24), teleport (2), wall of force
4th
bestow curse (DC 23), crushing despair (DC 23), enervation, greater invisibility, lesser globe of invulnerability, maximized magic missile
3rd
dispel magic, fireball (2, DC 22), fly, haste (2)
2nd
create treasure map, ghoul touch (DC 21), stilled magic missile, rope trick, scorching ray (2)
1st
magic missile (3), ray of enfeeblement (2, DC 20), shield, true strike
0 (at will)
arcane mark, detect magic, prestidigitation, read magic

STATISTICS

Str 8, Dex 16, Con 11, Int 28, Wis 10, Cha 12
Base Atk +10; CMB +9; CMD 35
Feats Combat Casting, Combat Expertise, Craft Wondrous Item, Defensive Combat Training, Empower Spell, Eschew Materials, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Still Spell, Toughness
Skills Acrobatics +10, Appraise +32, Bluff +10, Craft (alchemy) +22, Diplomacy +21, Escape Artist +15, Fly +20, Knowledge (arcana) +32, Knowledge (dungeoneering) +17, Knowledge (engineering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +17, Knowledge (nobility) +17, Knowledge (planes) +27, Knowledge (religion) +17, Perception +15, Perform (dance) +11, Spellcraft +32 (+34 identify magic item properties), Swim +12
Languages Celestial, Common, Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan, +2 additional
SQ arcane bond (quarterstaff), elven magic, weapon familiarity
Combat Gear metamagic gems (2 empowering topazes, 1 maximizing sapphire, 2 quickening diamonds, 1 widening emerald); Other Gear +2 quarterstaff, blessed book, bracers of armor +8, cloak of resistance +5, headband of vast intelligence +6, ring of protection +3, spell component pouch
PC Gear +721,000 gp