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Puppet Master (Half-Elf Enchanter 19)

Puppet Master
CR 18

XP 153,600
Half-Elf Enchanter 19
CE Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +24


AC 24, touch 16, flat-footed 21 (+4 armor, +3 deflection, +2 Dex, +1 dodge, +4 natural)
hp 139 (19d6+70)
Fort +13, Ref +12, Will +17; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities mind blank, misdirection, spell turning; Immune electricity (120 points), fire (120 points); Resist cold 30


Speed 35 ft.
Melee +1 dagger +9/+4 (1d4/19–20)
Special Attacks aura of despair (19 rounds/day)
Arcane School Spell-Like Abilities (CL 19th; concentration +27)

11/day—dazing touch

Enchanter Spells Prepared (CL 19th; concentration +27)

9thdominate monster (DC 29), power word kill, summon monster IX, weird (DC 27)
8thhorrid wilting (DC 26), incendiary cloud (DC 26), irresistible dance, mind blank, polymorph any object (DC 26)
7thextended acid fog, quickened hold person (2, DC 23), mass hold person (DC 27), project image (DC 25), spell turning
6thdisintegrate (DC 24), greater dispel magic, greater heroism, mass suggestion (DC 26), quickened mirror image, repulsion (DC 24)
5thcloudkill (DC 23), dominate person (DC 25), feeblemind (DC 25), hold monster (DC 25), mind fog (DC 25), teleport
4thbestow curse (DC 22), charm monster (2, DC 24), crushing despair (DC 24), enervation, greater invisibility, phantasmal killer (DC 22)
3rddisplacement, fly, hold person (DC 23), magic circle against good, protection from energy (2), slow (DC 21)
2ndacid arrow (2), ghoul touch (DC 20), misdirection, resist energy, touch of idiocy, web (DC 20)
1stcharm person (DC 21), expeditious retreat, feather fall, mage armor, obscuring mist, ray of enfeeblement (DC 19), reduce person (DC 19)
0th (at will)bleed (DC 18), daze (DC 20), mage hand, mending

Opposition Schools divination, evocation


Before Combat The wizard casts mage armor, mind blank, misdirection, protection from energy (electricity, fire), resist energy (cold), and spell turning.

During Combat The wizard uses dominate monster, weird, and mass hold person to control enemies, plus incendiary cloud and horrid wilting if they resist enchantments. She uses polymorph any object to change the last survivor into a marionette for her collection.

Base Statistics

Without mage armor, mind blank, misdirection, protection from energy, resist energy, and spell turning, the wizard's statistics are AC 20, touch 16, flat-footed 17; Defensive Abilities none; Immune none; Resist none.


Str 8, Dex 14, Con 16, Int 26, Wis 10, Cha 14
Base Atk +9; CMB +8; CMD 24
Feats Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Extend Spell, Fleet, Forge Ring, Greater Spell Focus (enchantment), Improved Initiative, Improved Iron Will, Iron Will, Quicken Spell, Scribe Scroll, Skill Focus (Perception), Spell Focus (enchantment)
Skills Bluff +17, Craft (puppets) +16, Diplomacy +17, Disguise +12, Fly +15, Handle Animal +7, Intimidate +17, Knowledge (arcana) +26, Knowledge (dungeoneering, engineering, geography, nature, nobility, planes, religion) +16, Knowledge (history, local) +21, Perception +24, Perform (comedy) +12, Sense Motive +15, Spellcraft +21
Languages Common, Draconic, Dwarven, Elven, Giant, Goblin, Gnome, Halfling, Sylvan, Undercommon
SQ arcane bond (ring of protection +3), elf blood, enchanting smile
Combat Gear potions of cure serious wounds (3), scrolls of mage's private sanctum (2), scroll of power word blind, scrolls of summon monster VI (2), wand of displacement (20 charges), wand of fly (20 charges), wand of tongues (20 charges); Other Gear +1 dagger, amulet of natural armor +4, belt of mighty constitution +4, cloak of resistance +4, figurine of wondrous power (obsidian steed), headband of vast intelligence +6, pearl of power (7th), pearl of power (4th), ring of protection +3, spellbook, 2,036 gp