XP 153,600
Human Cleric 19
NE Medium humanoid (human)
Init +4; Senses Perception +21
DEFENSE
AC 31, touch 14, flat-footed 31 (+13 armor, +4 deflection, +2 natural, +2 shield)
hp 184 (19d8+95)
Fort +16, Ref +7, Will +18
OFFENSE
Speed 20 ft.
Melee +4 spiked chain +23/+18/+13 (2d4+10/19–20)
Special Attacks channel negative energy 7/day (DC 23, 12d6)
Domain Spell-Like Abilities (CL 19th; concentration +25)
9/day—bleeding touch (9 rounds), touch of darkness (9 rounds)
Cleric Spells Prepared (CL 19th; concentration +25)
9th—energy drain (DC 25), etherealness, implosion (DC 25), wail of the banshee D (DC 25)
8th—antimagic field, create greater undead D, earthquake, fire storm (DC 24)
7th—blasphemy (2, DC 23), ethereal jaunt, power word blind D, repulsion (DC 23)
6th—antilife shell, blade barrier (DC 22), harm (2, DC 22), shadow walk D (DC 22), word of recall
5th—greater command (DC 21), insect plague, slay living D (2), unhallow, wall of stone
4th—air walk, death ward D, freedom of movement, greater magic weapon, neutralize poison, unholy blight (DC 20)
3rd—deeper darkness D (2), dispel magic (2), invisibility purge, magic vestment
2nd—darkness, death knell D (DC 18), desecrate, gentle repose, hold person (DC 18), shield other, spiritual weapon
1st—bane (DC 17), bless, cause fear D (DC 17), deathwatch, doom (DC 17), entropic shield, obscuring mist
0th (at will)—detect magic, guidance, read magic, virtue
D Domain spell; Domains Darkness, Death
TACTICS
Before Combat The cleric casts air walk, freedom of movement, greater magic weapon, and magic vestment.
During Combat The cleric uses melee attacks and channeled energy against close opponents. Against ranged opponents, he uses spells to divide, blind, and kill.
Base Statistics
Without greater magic weapon and magic vestment, the cleric's statistics are AC 28, touch 14, flat-footed 28; Melee +1 spiked chain +20/+15/+10 (2d4+7/19–20).
STATISTICS
Str 18, Dex 10, Con 18, Int 8, Wis 22, Cha 14
Base Atk +14; CMB +18; CMD 32
Feats Blind-Fight, Combat Casting, Command Undead, Critical Focus, Extra Channel, Heavy Armor Proficiency, Improved Channel, Improved Critical (spiked chain), Improved Initiative, Selective Channeling, Vital Strike, Weapon Focus (spiked chain)
Skills Knowledge (local) +4, Knowledge (religion) +12, Perception +21, Sense Motive +17
Languages Common
SQ aura, death's embrace, eyes of darkness (9 rounds/day)
Gear +1 full plate, +1 spiked chain, javelin of lightning, amulet of natural armor +2, belt of physical might +4 (Str, Con), cloak of resistance +1, headband of mental prowess +2 (Wis, Cha), phylactery of negative channeling, ring of force shield, ring of protection +4, silver unholy symbol, unholy water, materials for unhallow (worth 1,000 gp), onyx gems (worth 1,500 gp each), platinum rings for shield other (worth 100 gp), silver dust for desecrate (worth 25 gp), 3,450 gp