XP 153,600 DEFENSEAC 13, touch 10, flat-footed 11 (+3 armor, +2 Dex, –2 rage) OFFENSESpeed 40 ft., fly 60 ft. (good) TACTICSBefore Combat The barbarian uses potions if expecting a major confrontation. His ring of blinking operates continuously. During Combat The barbarian begins combat with Dazzling Display and terrifying howl. Against a small group, he makes Flyby Attacks, using Lunge and potions of enlarge person to extend his reach and avoid attacks of opportunity, and Great Cleave against targets clustered together. In close combat, he uses intimidating glare along with Great Cleave attacks, using knockback to force enemies into close quarters. He relies on his ring of blinking to avoid most attacks, and with his tireless rage he exits and re-enters rage whenever it's convenient to regain the use rage powers he can use only once per rage. Base Statistics When not raging, the barbarian's statistics are AC 15, touch 12, flat-footed 13; hp 186; Fort +17, Will+10; no bonus vs. spells and spell-like or supernatural abilities, no bonus vs. enchantments; Melee +1 unholy ghost touch adamantine scythe +28/+23/+18/+13 (2d4+11/19–20/×4); Ranged mwk composite longbow +22/+17/+12/+7 (1d8+7/×3); Str 24, Con 14; CMB +26; CMD 38; Skills Climb +11, Intimidate +37, Swim +11. STATISTICSStr 30, Dex 14, Con 20, Int 8, Wis 10, Cha 12 | Editor's Note
The Mask of Intimidation is a generic magic item built with the magic item creation rules that grants an intimidation bonus. Based on an Intimidation skill of +40, the item appears to grant a bonus of +7, most likely competence. Intimidation +40 = 19 ranks + 3 class + 1 CHA + 10 STR + 7 from mask |