XP 153,600
Human Lich Aristocrat 4/Necromancer 13
LE Medium undead (augmented humanoid)
Init +6; Senses darkvision 60 ft.; Perception +30
Aura fear aura (60 ft., DC 21)
DEFENSE
AC 20, touch 15, flat-footed 17 (+2 deflection, +2 Dex, +1 dodge, +5 natural)
hp 161 (17 HD; 13d6+4d8+98)
Fort +10, Ref +9, Will +14
Defensive Abilities rejuvenation; channel resistance +4; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits
OFFENSE
Speed 30 ft.
Melee touch +11 (1d8+8 plus paralyzing touch)
Special Attacks channel negative energy (DC 21, 11/day), paralyzing touch (DC 23)
Arcane School Spell-Like abilities (CL 13th; concentration +21)
11/day—grave touch (6 rounds)
Necromancer Spells Prepared (CL 13th; concentration +21)
7th—control undead (DC 29), finger of death (DC 29), symbol of weakness (DC 27)
6th—circle of death (DC 28), create undead, disintegrate (DC 24), guards and wards
5th—cone of cold (DC 24), symbol of pain (DC 27), telekinesis, teleport, wall of force
4th—animate dead, arcane eye, black tentacles, dimension door, enervation (2), scrying (DC 22)
3rd—arcane sight, blink, dispel magic, fireball (DC 22), haste, magic circle against good, nondetection
2nd—blindness/deafness (DC 24), command undead (DC 22), eagle's splendor, ghoul touch (DC 24), resist energy, scorching ray, spectral hand
1st—burning hands (DC 20), expeditious retreat, grease, mage armor, protection from good, shield, shocking grasp
0th (at will)—arcane mark, bleed (DC 20), detect magic, read magic
Opposition Schools enchantment, illusion
STATISTICS
Str 10, Dex 14, Con —, Int 26, Wis 14, Cha 20
Base Atk +9; CMB +9; CMD 24
Feats Ability Focus (paralyzing touch), Combat Casting, Command Undead, Craft Wondrous Item, Dodge, Extra Channel, Greater Spell Focus (necromancy), Improved Channel, Improved Familiar, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (necromancy), Weapon Finesse
Skills Appraise +12, Bluff +20, Diplomacy +25, Knowledge (arcana) +28, Knowledge (engineering) +20, Knowledge (geography) +15, Knowledge (history) +25, Knowledge (local) +25, Knowledge (nobility) +20, Knowledge (planes) +15, Knowledge (religion) +28, Perception +30, Sense Motive +27, Spellcraft +28, Stealth +25, Use Magic Device +22; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Aklo, Celestial, Common, Draconic, Infernal, Necril, +3 additional
SQ arcane bond (homunculus), life sight (20 feet, 13 rounds/day)
Combat Gear headband of mental prowess (+4 Int/+4 Cha), lesser maximize metamagic rod, ring of mind shielding, ring of protection +2, crushed pearl worth 500 gp, onyx gems worth 500 gp in total, powdered diamond and opal worth 5,000 gp