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Demon-blooded Sorcerer (Half-Orc Sorcerer 18)

Demon-blooded Sorcerer CR 17

XP 102,400
Half-orc Sorcerer 18
CE Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +10


AC 22, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 dodge, +4 natural)
hp 152 (18d6+87)
Fort +11, Ref +9, Will +13; +4 vs. poison
Defensive Abilities orc ferocity; DR 10/adamantine (150 points); Resist electricity 10


Speed 30 ft., fly 60 ft. (average)
Melee 2 claws +12 (1d6+3 plus 1d6 fire) or +1 flaming greataxe +13/+8 (1d12+5/×3 plus 1d6 fire)
Special Attacks claws (2, 1d6+7 plus 1d6 fire, treated as magic weapons, 7 rounds/day)
Sorcerer Spells Known (CL 18th; concentration +25)

9th (3/day)meteor swarm
8th (5/day)incendiary cloud (DC 27), summon monster VIII, unholy aura
7th (7/day)
delayed blast fireball (DC 24), greater teleport, power word blind, reverse gravity
6th (7/day)
acid fog, chain lightning (DC 23), transformation, true seeing
5th (7/day)
cloudkill (DC 24), cone of cold (DC 22), dismissal (DC 22), feeblemind (DC 22), summon monster V
4th (7/day)
black tentacles, confusion (DC 21), dimension door, phantasmal killer (DC 21), stoneskin
3rd (8/day)
dispel magic, fly, gaseous form, rage, slow (DC 20)
2nd (8/day)
acid arrow, bull's strength, darkness, false life, mirror image, scorching ray
1st (8/day)
burning hands (DC 18), cause fear (DC 18), enlarge person (DC 18), grease, ray of enfeeblement (DC 18), shield
0th (at will)
acid splash, bleed (DC 17), daze (DC 17), detect magic, light, mage hand, message, ray of frost, read magic

Bloodline abyssal


Before Combat The sorcerer casts false life and stoneskin.

During Combat The sorcerer casts summon monster VIII to summon a hezrou, then alternates between casting area damage spells and summoning other demons. If he knows he is fighting good-aligned opponents, he casts unholy aura.

Base Statistics

Without false life and stoneskin, the sorcerer's statistics are hp 137; DR none.


Str 16, Dex 14, Con 14, Int 8, Wis 12, Cha 24
Base Atk +9; CMB +12; CMD 25
Feats Augment Summoning, Combat Casting, Dodge, Empower Spell, Eschew Materials, Extend Spell, Great Fortitude, Greater Spell Focus (conjuration), Improved Initiative, Quicken Spell, Spell Focus (conjuration), Toughness
Skills Fly +6, Intimidate +14, Knowledge (arcana) +3, Knowledge (planes) +5, Linguistics +0, Perception +10, Spellcraft +3
Languages Abyssal, Common, Orc
SQ added summonings, bloodline arcana (summoned creatures gain DR 9/good), orc blood, strength of the Abyss, weapon familiarity
Combat Gear potions of cure serious wounds (2), potion of haste, scroll of greater dispel magic, wand of shield (20 charges); Other Gear +1 flaming greataxe, amulet of natural armor +4, bracers of armor +5, cloak of resistance +1, headband of alluring charisma +4, ring of counterspells, diamond dust (worth 500 gp), eye ointment for true seeing (worth 500 gp), 4,480 gp