XP 76,800
Male human barbarian 5/sorcerer 12
CE Medium humanoid
Init +2; Senses Perception +8
DEFENSE
AC 20, touch 10, flat-footed 18 (+8 armor, +2 Dex, +2 natural, –2 rage)
hp 154 (17 HD; 5d12+12d6+74)
Fort +11, Ref +7, Will +11; fated (+3 on all saves when surprised)
Defensive Abilities improved uncanny dodge, trap sense +1
OFFENSE
Speed 40 ft.
Melee +3 shortspear +20/+15/+10 (1d6+8), +2 spiked gauntlet +19 (1d4+4)
Special Attacks it was meant to be 1/day, rage (13 rounds/day), rage powers (moment of clarity, quick reflexes)
Bloodline Spell-Like Abilities (CL 12th; concentration +15)
6/day—touch of destiny
Sorcerer Spells Known (CL 12th; concentration +15)
6th (3)—disintegrate (DC 19)
5th (5)—break enchantment, magic jar (DC 18), (DC 18)
4th (6)—confusion (DC 17), freedom of movement, (DC 17), solid fog
3rd (7)—blink, fireball (DC 16), fly, protection from energy, vampiric touch (DC 16)
2nd (7)—blur, ghoul touch (DC 15), gust of wind, mirror image, shatter (DC 15), spider climb
1st (7)—alarm, burning hands (DC 14), chill touch (DC 14), enlarge person (DC 14), mage armor, shocking grasp (DC 14)
0 (at will)—bleed (DC 13), detect magic, detect poison, ghost sound, mage hand, mending, read magic, resistance, touch of fatigue
Bloodline destined
STATISTICS
Str 20, Dex 15, Con 16, Int 8, Wis 10, Cha 17
Base Atk +11; CMB +16; CMD 26
Feats Arcane Armor Mastery, Arcane Armor Training, Arcane Strike, Blind-Fight, Combat Casting, Eschew Materials, Quick Draw, Toughness, Two-Weapon Fighting, Weapon Focus (short spear), Weapon Focus (spiked gauntlet)
Skills Acrobatics +8, Bluff +11, Climb +11, Craft (alchemy) +7, Intimidate +11, Knowledge (arcana) +19, Knowledge (history) +6, Knowledge (nature) +7, Perception +8, Spellcraft +12
SQ bloodline arcana, fast movement
Combat Gear potions of cure serious wounds (2), scroll of teleport, wand of detect secret doors (50 charges), wand of protection from arrows (50 charges); Other Gear +4 hide armor, +2 spiked gauntlet, +2 shortspear, mask of the skull, 3,093 gp
PC Gear +335,000 gp