XP 76,800
Human Rogue 17
LN Medium humanoid (human)
Init +6; Senses Perception +15
DEFENSE
AC 27, touch 19, flat-footed 21 (+7 armor, +3 deflection, +5 Dex, +1 dodge, +1 natural)
hp 148 (17d8+68)
Fort +9, Ref +18, Will +9
Defensive Abilities improved evasion, improved uncanny dodge, trap sense +5
OFFENSE
Speed 30 ft.
Melee +1 shock rapier +19/+14/+9 (1d6+1/15–20 plus 1d6 electricity)
Ranged +1 shortbow +19/+14/+9 (1d6+1/?3)
Special Attacks sneak attack +9d6
TACTICS
Before Combat The rogue prefers to work from the shadows,
manipulating events and people to do his bidding. If combat is needed,
he always attacks from surprise, when his foes least expect it.
During Combat The rogue prefers to move up, strike suddenly, withdraw before his foes can respond, and use his hat of disguise to change his appearance once he's out of sight. He relies on his rogue talents to protect him.
STATISTICS
Str 10, Dex 22, Con 14, Int 14, Wis 10, Cha 12
Base Atk +12; CMB +12; CMD 32
Feats Combat Expertise, Dodge, Greater Feint, Improved Critical (rapier), Improved Feint, Iron Will, Mobility, Spring Attack, Toughness, Weapon Finesse
Skills Bluff +21, Climb +8, Diplomacy +21, Disable Device +23, Disguise +21, Escape Artist +19, Intimidate +9, Knowledge (arcana, geography) +7, Knowledge (local) +22, Knowledge (nobility) +12, Perception +15, Perform (act) +8, Ride +11, Sense Motive +15, Sleight of Hand +14, Stealth +26, Use Magic Device +16
Languages Common, Dwarven, Elven
SQ rogue talents (bleeding attack +9, crippling strike, defensive roll, fast stealth, improved evasion, slippery mind, stand up, trap spotter), trapfinding +8
Combat Gear potions of cure serious wounds (2), scroll of dimension door, scroll of heal, scrolls of invisibility (2); Other Gear +4 shadow studded leather, +1 shock rapier, +1 shortbow with 20 arrows, amulet of natural armor +1, bag of holding (type I), belt of incredible dexterity +4, cloak of resistance +2, hat of disguise, ring of protection +3, everburning torch, masterwork thieves' tools, 1,765 gp