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Herald Of Armageddon (Human Cleric 17)

Herald Of Armageddon CR 16

XP 76,800
Human Cleric 17
CE Medium humanoid (human)
Init +5; Senses Perception +5


AC 26, touch 13, flat-footed 25 (+12 armor, +2 deflection, +1 Dex, +1 natural); +2 deflection vs. good
hp 131 (17d8+51)
Fort +13, Ref +7, Will +16; +1 vs. good


Speed 20 ft.
Melee +2 greataxe +18/+13/+8 (1d12+6/19–20/×3)
Special Attacks channel negative energy 6/day (DC 23, 9d6), scythe of evil (8 rounds, 3/day), weapon master (17 rounds/day)
Domain Spell-Like Abilities (CL 17th; concentration +22)

8/day—battle rage (+8 damage), touch of evil (8 rounds)

Cleric Spells Prepared (CL 17th; concentration +22)

9thpower word kill D, storm of vengeance 
8th—earthquake, fire storm (DC 23), power word stun D
7thblasphemy D (DC 22), destruction (2, DC 22), ethereal jaunt
6thblade barrier D (DC 21), greater dispel magic, harm (DC 21), heal, mass bull's strength
5thdispel good, flame strike D(DC 20), righteous might, slay living (2, DC 20), spell resistance
4thair walk, chaos hammer (DC 19), death ward, divine power D, poison (DC 19), unholy blight (DC 19)
3rdcure serious wounds, deeper darkness, dispel magic, magic circle against good D, meld into stone, prayer
2ndbear's endurance, bull's strength, death knell (DC 17), hold person (2, DC 17), spiritual weapon D
1st—bane (DC 16), cause fear (2, DC 16), divine favor, doom (DC 16), entropic shield, true strike D
0th (at will)bleed (DC 15), guidance, read magic, resistance

D Domain spell; Domains Evil, War


Before Combat The cleric casts air walk and magic circle against good.

During Combat Depending on her estimation of her opponents, the cleric might attack with spells or use divine power and righteous might to improve her melee abilities.


Str 16, Dex 12, Con 14, Int 8, Wis 20, Cha 16
Base Atk +12; CMB +15; CMD 28
Feats Bleeding Critical, Combat Casting, Critical Focus, Heavy Armor Proficiency, Improved Channel, Improved Critical (greataxe), Improved Initiative, Improved Vital Strike, Vital Strike, Weapon Focus (greataxe)
Skills Knowledge (arcana) +11, Sense Motive +16, Spellcraft +19
Languages Common
SQ aura
Combat Gear potion of invisibility; Other Gear +3 light fortification full plate, +2 greataxe, amulet of natural armor +1, belt of physical perfection +2, boots of speed, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +2, cold iron holy symbol (worth 500 gp), 4,230 gp