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Death Master (Half-Elf Cleric 5/Evoker 5/Mystic Theurge 7)

Death Master
CR 16

XP 76,800
Half-Elf Cleric 5/Evoker 5/Mystic Theurge 7
NE Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +28


AC 28, touch 13, flat-footed 28 (+12 armor, +3 deflection, +3 natural)
hp 182 (5d8+5d6+7d6+100)
Fort +14, Ref +7, Will +20; +2 vs. enchantments
Immune charm monster, fireball, lightning bolt, sleep


Speed 20 ft.
Melee +1 heavy mace +10/+5 (1d8+2)
Special Attacks channel negative energy 4/day (DC 11, 3d6), hand of the acolyte (8/day), intense spells (+2 damage)
Domain Spell-Like Abilities (CL 5th; concentration +10)

8/day—bleeding touch (2 rounds)

Evoker Spell-Like Abilities (CL 5th; concentration +8)

6/day—force missile (1d4+2)

Cleric Spells Prepared (CL 12th; concentration +17)

D Domain spell; Domains Death, Magic

Evoker Spells Prepared (CL 12th; concentration +15; 15% spell failure)

6thforceful hand, freezing sphere (DC 19), mislead
5th—stilled dimension door, telekinesis, wall of force (2)
4thblack tentacles, fire shield, stilled fireball, greater invisibility
3rddisplacement, fireball (DC 16), fly, haste, invisibility sphere, lightning bolt (DC 16)
2ndfalse life, flaming sphere (DC 15), gust of wind (DC 15), invisibility, mirror image, misdirection
1stcomprehend languages, expeditious retreat, feather fall, magic missile (2), unseen servant
0th (at will)dancing lights, detect magic, mage hand, read magic

Opposition Schools abjuration, enchantment


Before Combat The mystic theurge casts deathwatch, false life, freedom of movement, and spell immunity.

During Combat The mystic theurge casts attack and slaying spells.

Base Statistics

Without false life and spell immunity, the theurge's statistics are hp 168; Immune sleep.


Str 12, Dex 10, Con 18, Int 16, Wis 20, Cha 8
Base Atk +8; CMB +9; CMD 22
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Initiative, Scribe Scroll, Skill Focus (Perception), Still Spell, Toughness
Skills Heal +13, Intimidate +9, Knowledge (arcana, planes) +16, Knowledge (dungeoneering, history, local, religion) +11, Perception +28, Ride +0, Spellcraft +16
Languages Abyssal, Common, Elven, Infernal, Undercommon
SQ aura, arcane bond (staff of swarming insects), combined spells (4th), elf blood
Combat Gear staff of swarming insects; Other Gear +3 mithral full plate, +1 heavy mace, amulet of natural armor +3, belt of mighty constitution +4, cloak of resistance +3, hat of disguise, headband of mental prowess +4 (Int, Wis), ring of protection +3, 5,838 gp