XP 38,400
Half-Elf Fighter 15
CE Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +2
DEFENSE
AC 25, touch 15, flat-footed 20 (+7 armor, +5 Dex, +3 natural)
hp 150 (15d10+63)
Fort +15, Ref +15, Will +10; +2 vs. enchantments, +4 vs. fear
Defensive Abilities 25% chance to negate critical hits and sneak attacks, bravery +4, no need to breathe; Immune harmful gases and vapors, sleep
OFFENSE
Speed 30 ft.
Melee +1 human-bane scimitar +22/+17/+12 (1d6+10/18–20), mwk handaxe +20/+15 (1d6+6/×3)
Ranged dagger +21/+16/+11 (1d4+5/19–20)
Special Attacks weapon training (heavy blades +3, axes +2, light blades +1)
TACTICS
Before Combat The fighter drinks his potions of barkskin and bear's endurance.
During Combat The fighter cows his foes with Dazzling Display. He goes after shaken enemies first, especially humans. He uses his first attack each round for a trip attempt. If hard pressed, the fighter uses Combat Expertise to improve his Armor Class and positions himself for a leaping escape into the nearest body of water. He likes to take out healers and support first.
Base Statistics
Without barkskin and bear's endurance, the fighter's statistics are AC 22, touch 15, flat-footed 17; hp 120; Fort +13; Con 12.
STATISTICS
Str 18, Dex 20, Con 16, Int 13, Wis 10, Cha 8
Base Atk +15; CMB +19 (+23 trip); CMD 34 (36 vs. trip)
Feats Combat Expertise, Dazzling Display, Double Slice, Greater Trip, Improved Trip, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Penetrating Strike, Quick Draw, Shatter Defenses, Skill Focus (Intimidate), Toughness, Two-Weapon Fighting, Two-Weapon Rend, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Acrobatics +20, Climb +11, Intimidate +23, Perception +2, Profession (sailor) +6, Stealth +12, Survival +8, Swim +15
Languages Common, Elven, Halfling
SQ armor training 4, elf blood
Combat Gear feather token (anchor) (3), feather token (bird), feather token (fan) (2), feather token (swan boat), potion of barkskin (CL 9th), potion of bear's endurance, potion of cure serious wounds, potion of shield of faith (CL 12th); Other Gear +1 light fortification breastplate, +1 human-bane scimitar, daggers (8), masterwork handaxe, belt of physical might +2 (Str, Dex), cloak of resistance +3, necklace of adaptation, gold earring worth 50 gp, 413 gp