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Mammoth Rider (Human Barbarian 3/Druid 6/Mammoth Rider 6)

Mammoth Rider CR 14

XP 38,400
Human Barbarian 3/Druid 6/Mammoth Rider 6
CN Medium humanoid (human)
Init +1; Senses Perception +3


AC 20, touch 12, flat-footed 18 (+6 armor, +1 Dex, +1 dodge, +2 shield)
hp 112 (15 HD; 3d12+6d8+6d12+21)
Fort +16, Ref +10 (+1 vs. traps), Will +13; +2 vs. arcane spells, +4 vs. fey and plant–targeted effects
Defensive Abilities mistrust of magic, uncanny dodge


Speed 30 ft.
Melee +2 returning spear +20/+15/+10 (1d8+9/×3) or mwk battleaxe +19/+14/+9 (1d8+5/×3)
Ranged +2 returning spear +22 (1d8+7/×3)
Special Attacks colossus hunter, rage (9 rounds/day), rage powers (ferocious mount), wild shape 2/day
Druid Spells Prepared (CL 6th; concentration +9)


Str 20, Dex 13, Con 12, Int 8, Wis 16, Cha 10
Base Atk +13; CMB +18; CMD 30
Feats Animal Affinity, Deadly Aim, Dodge, Great Fortitude, Lightning Reflexes, Mobility, Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Trample
Skills Handle Animal +22, Intimidate +12, Knowledge (nature) +9, Ride +21, Spellcraft +8, Survival +18
Languages Common, Druidic, Sylvan, +1 additional
SQ fast movement, hunter's instinct, nature bond (animal companion), nature sense, rapid straddle, steed, trackless step, trap sense +1, undaunted, wild coercion, wild empathy +12, woodland stride
Combat Gear potion of barkskin (CL 6th), potion of bull's strength, potions of cure serious wounds (2), scrolls of reduce animal (2), wand of endure elements (40 charges); Other Gear +2 hide armor, +1 light wooden shield, +2 returning spear, mwk battleaxe, cloak of resistance +2, lesser belt of mighty hurling, holly and mistletoe, exotic military saddle, 10 gp


Colossus Hunter (Ex)

The mammoth rider gains a +1 bonus on weapon attack and damage rolls against Large and Huge creatures, and a +2 bonus on weapon attack and damage rolls against Gargantuan and Colossal creatures.

Hunter's Instinct (Ex)

A mammoth rider gains the quarry class ability; this is exactly like the ranger ability of the same name. She can use this ability on any creature, not just a favored enemy.

Mistrust of Magic (Ex)

As long as she doesn't possess any levels in a class that grants her the ability to cast arcane spells, the mammoth rider gains a +2 morale bonus on saving throws against arcane spells.

Rapid Straddle (Ex)

A mammoth rider can attempt Ride checks to fast mount or fast dismount her steed even if it's more than one size category larger than her, provided she still has a move action available that round.

Steed (Ex)

A mammoth lord treats levels in the mammoth lord prestige class as druid levels for the purpose of determining the advancement of her animal companion.

Undaunted (Ex)

A mammoth rider adds her Strength bonus to the DC of Intimidate checks made against her. Additionally, creatures attempting to intimidate her don't gain a bonus for being larger than her.

Wild Coercion (Ex)

A mammoth rider's prestige class levels stack with her druid levels for the purposes of determining the effects of her wild empathy class feature. In addition, a mammoth rider can use her wild empathy to demoralize an animal or magical beast, or force it to be friendly to her, as if using Intimidate rather than Diplomacy. She adds her Strength modifier to these checks in addition to her Charisma modifier.

Mammoth Steed

N Huge animal
Mastodon animal companion
Init +2; Senses low-light vision, scent; Perception +15


AC 25, touch 10, flat-footed 23 (+2 Dex, +15 natural, –2 size)
hp 115 (10d8+70)
Fort +13, Ref +9, Will +7 (+4 vs. enchantments); +4 vs. charm, compulsion, and fear
Defensive Abilities evasion


Speed 40 ft.
Melee gore +16 (2d8+11), slam +16 (2d6+11)
Space 15 ft.; Reach 10 ft.
Special Attacks trample (2d8+16, DC 26)


Str 32, Dex 14, Con 22, Int 2, Wis 14, Cha 7
Base Atk +7; CMB +20; CMD 32 (36 vs. trip)
Feats Diehard, Endurance, Iron Will, Power Attack, Toughness
Skills Perception +15
SQ tricks (attack [all creatures], come, defend, down, fetch, guard, heel, perform, stay, work)