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King (Human Aristocrat 16)


king
CR 14

XP 38,400
Human aristocrat 16
N Medium humanoid
Init +0; Senses Perception +13

DEFENSE

AC 20, touch 10, flat-footed 20 (+10 armor)
hp 80 (16d8+8)
Fort +7, Ref +5, Will +10

Offense

Speed 20 ft.
Melee +1 longsword +14/+9/+4 (1d8+2/19–20) or mwk dagger +14/+9/+4 (1d4+1/19–20)
Ranged mwk dagger +13 (1d4+1/19–20)

Statistics

Str 12, Dex 10, Con 10, Int 14, Wis 10, Cha 17
Base Atk +12; CMB +13; CMD 27
Feats Alertness, Defensive Combat Training, Great Fortitude, Improved Great Fortitude, Improved Vital Strike, Mounted Combat, Persuasive, Skill Focus (Diplomacy), Vital Strike
Skills Bluff +15, Diplomacy +32, Intimidate +26, Knowledge (geography) +10, Knowledge (local) +10, Knowledge (nobility) +15, Linguistics +8, Perception +13, Perform (oratory) +22, Ride +14, Sense Motive +23
Languages Common, Dwarven, Elven, Gnome, Halfling, Sylvan
Combat Gear smokestick; Other Gear +1 glamered full plate of light fortification, +1 longsword, masterwork dagger, cape of the mountebank, medallion of thoughts, rod of splendor
Boon A king can grant knighthood or even lordship, along with lands and titles, if sufficient service is rendered to the kingdom. A king may also pardon criminals or order the exile or execution of the guilty. He can grant a monetary reward of up to 1,000 gp to PCs.