XP 25,600
Gnome Cleric 14
N Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +22
DEFENSE
AC 24, touch 16, flat-footed 21 (+7 armor, +2 deflection, +2 Dex, +1 dodge, +1 natural, +1 size) (+4 dodge vs. giants)
hp 129 (14d8+63)
Fort +16, Ref +9, Will +18; +2 vs. illusions
Immune fire (120 points)
OFFENSE
Speed 15 ft.
Melee mwk glaive +11/+6 (1d8–1/×3)
Ranged mwk light crossbow +14 (1d6/19–20)
Special Attacks channel positive energy 5/day (DC 19, 7d6), +1 on attack rolls against goblinoid and reptilian humanoids
Domain Spell-Like Abilities (CL 14th; concentration +20)
9/day—bit of luck, resistant touch
Cleric Spells Prepared (CL 14th; concentration +20)
7th—destruction (DC 23), repulsionD(DC 23), summon monster VII
6th—antilife shell, antimagic fieldD, banishment (DC 22), blade barrier (DC 22), greater dispel magic
5th—breath of life, greater command (DC 21), mark of justice, spell resistanceD, wall of stone
4th—air walk, death ward, freedom of movementD, neutralize poison, order's wrath (DC 20), repel vermin
3rd—bestow curse (DC 19), blindness/deafness (DC 19), glyph of warding (2), invisibility purge, protection from energyD(DC 19)
2nd—bear's endurance, delay poison (DC 18), hold person (2, DC 18), remove paralysis, shield otherD
1st—cause fear (2, DC 17), command (DC 17), divine favor, entropic shield, sanctuary (DC 17), true strikeD
0th (at will)—create water, detect poison, mending, read magic
D Domain spell; Domains Luck, Protection
TACTICS
Before Combat The cleric casts air walk, bear's endurance, delay poison, freedom of movement, and protection from energy (fire).
During Combat The cleric prefers to paralyze, repel, or disable opponents with greater command and barrier spells, but reacts aggressively if his opponents won't surrender or agree to a truce.
Base Statistics
Without bear's endurance, the cleric's statistics are hp 101; Fort +14; Con 14.
STATISTICS
Str 8, Dex 14, Con 18, Int 13, Wis 22, Cha 10
Base Atk +10; CMB +8; CMD 23
Feats Combat Casting, Dodge, Extra Channel, Improved Channel, Improved Initiative, Selective Channeling, Turn Undead
Skills Craft (armor) +3, Craft (jewelry) +6, Diplomacy +9, Heal +15, Knowledge (arcana, history, nobility) +6, Knowledge (local) +3, Knowledge (religion) +10, Perception +22, Sense Motive +12, Spellcraft +8
Languages Common, Gnome, Sylvan
SQ aura, aura of protection (+2 deflection, energy resistance 10, 14 rounds/day), good fortune (2/day)
Combat Gear potions of invisibility (2), ring of the ram (10 charges); Other Gear +1 light fortification breastplate, masterwork glaive, masterwork light crossbow with 20 bolts, amulet of natural armor +1, headband of inspired wisdom +4, ring of protection +2, platinum holy symbol (worth 500 gp), powdered diamond (worth 200 gp), 787 gp