Rider of the Steppe
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CR 13 |
XP 25,600
Half-Elf Paladin 14
LG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +9
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.)
DEFENSE
AC 23, touch 14, flat-footed 20 (+8 armor, +1 deflection, +3 Dex, +1 natural)
hp 95 (14d10+14)
Fort +13, Ref +13, Will +11; +2 vs. enchantments
Immune charm, disease, fear, sleep
OFFENSE
Speed 30 ft.
Melee +1 longsword +17/+12/+7 (1d8+3/19–20)
Ranged +2 composite longbow +22/+17/+12 (1d8+4/×3)
Special Attacks channel positive energy (DC 18, 7d6), smite evil 5/day (+1 attack and AC, +14 damage)
Paladin Spell-Like Abilities (CL 14th; concentration +15)
Paladin Spells Prepared (CL 11th; concentration +12)
TACTICS
During Combat The paladin tries to remain out of melee range and attack enemies with her bow.
STATISTICS
Str 14, Dex 22, Con 12, Int 10, Wis 8, Cha 13
Base Atk +14; CMB +16; CMD 33
Feats Improved Precise Shot, Manyshot, Mounted Archery, Mounted Combat, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception)
Skills Heal +5, Intimidate +6, Knowledge (geography, local) +5, Perception +9, Ride +10, Stealth +13, Survival +4
Languages Common, Elven, Goblin
SQ aura, code of conduct, divine bond (mount), elf blood, lay on hands (7d6, 8/day), mercies (blinded, cursed, diseased, fatigued),
Combat Gear +1 evil outsider-bane arrows (5), +1 magical beast-bane arrows (5), potion of haste, potion of invisibility; Other Gear +2 mithral breastplate, +2 composite longbow (+2 Str) with 30 arrows, +1 longsword, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, ring of protection +1, 823 gp