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Ice Mage (Half-Elf Sorcerer 14)

Ice Mage
CR 13

XP 25,600
Half-Elf Sorcerer 14
NE Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +19


AC 21, touch 15, flat-footed 18 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural)
hp 79 (14d6+28)
Fort +6, Ref +6, Will +12; +2 vs. enchantments
Immune fire (120 points), sleep; Resist cold 20


Speed 30 ft.
Melee mwk spear +7/+2 (1d8–1/×3)
Ranged mwk light crossbow +10 (1d8/19–20)
Bloodline Spell-Like Abilities (CL 14th; concentration +20)

9/dayelemental ray (1d6+7 cold)
1/dayelemental blast (14d6 cold, DC 23)

Sorcerer Spells Known (CL 14th, concentration +20)

7th (3/day)delayed blast fireball (cold, DC 25)
6th (6/day)chain lightning (cold, DC 24), elemental body III, freezing sphere (DC 24)
5th (7/day)baleful polymorph (DC 21), cone of cold (DC 23), elemental body II, summon monster V
4th (7/day)elemental body I, ice storm, resilient sphere (DC 22), solid fog, wall of ice (DC 22)
3rd (7/day)fly, lightning bolt (cold, DC 21), protection from energy, ray of exhaustion (DC 19), sleet storm
2nd (8/day)acid arrow (cold), blindness/deafness (DC 18), fog cloud, gust of wind (DC 20), mirror image, scorching ray (cold)
1st (8/day)burning hands (cold, DC 19), endure elements, mage armor, magic missile, obscuring mist, shield
0th (at will)acid splash (cold), bleed (DC 16), detect magic, detect poison, mage hand, ray of frost, read magic, resistance, touch of fatigue (DC 16)

Bloodline elemental (water)


Before Combat The sorcerer casts mage armor and protection from energy (fire).

During Combat The sorcerer casts empowered area damage spells such as cone of cold, freezing sphere, and chain lightning. If forced into melee, she casts elemental body III and transforms into a Large water elemental.

Base Statistics

Without mage armor and protection from energy, the sorcerer's statistics are AC 17, touch 15, flat-footed 14; Immune sleep.


Str 8, Dex 15, Con 14, Int 10, Wis 12, Cha 22
Base Atk +7; CMB +6; CMD 21
Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Nimble Moves, Silent Spell, Skill Focus (Perception), Spell Focus (evocation)
Skills Diplomacy +11, Fly +11, Knowledge (arcana, planes) +8, Linguistics +1, Perception +19, Spellcraft +8, Swim +4
Languages Aquan, Common, Elven
SQ bloodline arcana (change energy damage spells to cold), elf blood
Combat Gear potion of fly; Other Gear masterwork light crossbow with 10 bolts, masterwork spear, amulet of natural armor +2, headband of alluring charisma +4, ring of protection +2, 1,413 gp