XP 25,600
Human Druid 14
NE Medium humanoid (human)
Init +1; Senses Perception +15
DEFENSE
AC 28, touch 13, flat-footed 27 (+7 armor, +2 deflection, +1 Dex, +5 natural, +3 shield)
hp 120 (14d8+54)
Fort +13, Ref +7, Will +15; +4 vs. fey and plant-targeted effects
Immune poison; Resist fire 20
OFFENSE
Speed 20 ft.
Melee +1 club +16/+11 (1d6+6)
Ranged mwk shortspear +12/+7 (1d6+5)
Special Attacks wild shape 6/day
Domain Spell-Like Abilities (CL 14th; concentration +18)
Druid Spells Prepared (CL 14th; concentration +18)
7th—elemental body IV D (fire only), fire storm (2, DC 23)
6th—fire seeds D, empowered flame strike (2, DC 20), wall of stone
5th—fire shield D, empowered fireball (2, DC 19), wall of fire
4th—air walk, cure serious wounds, dispel magic, freedom of movement, ice storm (DC 20), wall of fire D
3rd—dominate animal (DC 17), fireball D (2, DC 19), greater magic fang (2), spike growth (DC 17)
2nd—barkskin (3), bull's strength, cat's grace, produce flame D
1st—burning hands D (2, DC 17), cure light wounds, faerie fire, shillelagh, speak with animals
0th (at will)—create water, flare (DC 16), light, stabilize
D Domain spell; Domain Fire
TACTICS
Before Combat The druid casts barkskin. He also casts ironwood on his breastplate twice per month, and endure elements every morning. During Combat The druid wild shapes into a Huge fire elemental when casting offensive spells, and wild shapes into a Huge earth elemental when entering melee. He opens with spells such as fire storm and empowered fireball. Before entering melee, he casts cat's grace, freedom of movement, and greater magic fang on himself.
Base Statistics
Without barkskin, the druid's statistics are AC 23, touch 13, flat-footed 22.
STATISTICS
Str 20, Dex 12, Con 15, Int 10, Wis 18, Cha 8
Base Atk +10; CMB +15; CMD 28
Feats Combat Casting, Empower Spell, Greater Spell Focus (evocation), Natural Spell, Power Attack, Spell Focus (evocation), Toughness, Vital Strike
Skills Climb +8, Fly +5, Handle Animal +6, Heal +12, Knowledge (geography) +7, Knowledge (nature) +11, Perception +15, Perform (oratory) +5, Ride +7, Spellcraft +11, Survival +23, Swim +9
Languages Common
SQ a thousand faces, nature bond (Fire domain), nature sense, trackless step, wild empathy +13, woodland stride
Combat Gear potion of cure serious wounds, potion of haste; Other Gear +1 ironwood breastplate, +1 darkwood heavy wooden shield, +1 club, masterwork shortspear, belt of physical might +2 (Str, Con), cloak of resistance +2, handy haversack, headband of inspired wisdom +2, ring of protection +2, bedroll, healer's kit, holly and mistletoe, silk rope (50 ft.), spell component pouch, 27 gp