XP 25,600
Human Rogue 14
CE Medium humanoid (human)
Init +10; Senses Perception +16
DEFENSE
AC 21, touch 16, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 natural)
hp 108 (14d8+42)
Fort +6, Ref +16, Will +4
Defensive Abilities improved evasion, improved uncanny dodge, trap sense +4
OFFENSE
Speed 30 ft.
Melee +2 vicious spiked chain +19/+14 (2d4+5/19–20 plus 2d6)
Special Attacks sneak attack +7d6
TACTICS
During Combat The rogue uses trip and disarm combat maneuvers to hinder opponents before finishing them off with damaging attacks.
STATISTICS
Str 14, Dex 22, Con 12, Int 13, Wis 8, Cha 10
Base Atk +10; CMB +12 (+16 disarm or trip); CMD 29 (31 vs. disarm or trip)
Feats Combat Expertise, Exotic Weapon Proficiency (spiked chain), Greater Disarm, Greater Trip, Improved Critical (spiked chain), Improved Disarm, Improved Initiative, Improved Trip, Toughness, Weapon Finesse, Weapon Focus (spiked chain)
Skills Acrobatics +23, Climb +19, Disable Device +23, Escape Artist +23, Intimidate +17, Knowledge (dungeoneering) +8, Knowledge (local) +9, Knowledge (religion) +6, Perception +16, Sleight of Hand +23, Stealth +23, Survival +13, Swim +19
SQ rogue talents (bleeding attack +7, feat, finesse rogue, improved evasion, opportunist, stand up, weapon training), trapfinding +7
Combat Gear potions of cure serious wounds (3), potions of haste (2); Other Gear +1 studded leather, +2 vicious spiked chain, amulet of natural armor +1, belt of incredible dexterity +2, brooch of shielding, cloak of resistance +1, ring of protection +1, thieves' tools, 1,020 gp